October 2, 2014, 05:25 AM
http://designingsound.org/2014/10/100-synthesized-...
If you were born in the 70’s or 80’s and played video games, you’ll no doubt have fond memories of the early days of game audio when consoles were incapable of playing back more than basic pulse waves or noise. All sounds had to be forged from these primitives, and game SFX were rarely even slightly reminiscent of anything actually real. Now, however, realistic sound is only as far away as your portable recorder or favourite sound library. Realism in sound has become accessible to the poin...
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