May 25, 2016, 11:44 AM
http://www.provideocoalition.com/360vr-final-cut-p...
This week on MacBreak Studio, we move to Part 2 of our exploration into working with 360VR footage in Final Cut Pro X. If you missed Part 1, be sure to check it out here. As opposed to creating 360VR content to be viewed in an HMD (head-mounted display) like an Oculus Rift or HTC The post 360VR in Final Cut Pro X Part 2 appeared first on ProVideo Coalition.
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