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5 pro tips for getting your character to walk

July 17, 2015, 09:29 AM

http://www.creativebloq.com/3d/animation-basics-5-...

After rigging, the first task that is needed for most character work is a walk cycle, which is the (reasonably) simple task of setting up a basic looping animation of your figure walking, usually on the spot (the global positioning is done later).

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