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Bake V-Ray Dirt on Multi Tile Assets in Maya

March 4, 2014, 08:21 PM

http://lesterbanks.com/2014/03/bake-v-ray-dirt-mul...

Andrew Kin Fun Chan shares his python script for baking V-Ray dirt maps for assets that have multiple tiled UVs set for them. The Multi-Tile VRay Dirt Baker creates a shader with the V-Ray dirt texture and assigns that to the selected geometry in the scene.

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