February 11, 2014, 11:20 AM
http://lesterbanks.com/2014/02/baking-normals-zbru...
John Chen posts a super quick guide to baking normals from Zbrush so that they come in great in Marmoset ToolBag. You may remember John’s other handwork when he broke down his realistic Basset Hound image showing the process for creating the model in ZBrush and rendering in Maya using Arnold. If not you can check that out here, it’s pretty great – Breakdown for Creating the Super Realistic Basset Hound Using Zbrush, Maya, and Arnold.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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