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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How Light-Fields Inspired 3D Editorial

March 18, 2013, 05:43 AM

http://community.avid.com/blogs/mediacomposer/arch...

 With only a few days to go until I give my presentation about Avid's Stereoscopic Editorial Architecture - Light Fields, Intelligent Computing and Beyond at the NVIDIA GPU Technology Conference (GTC) 2013 on March 19, I wanted to spend more time building upon my previous blog post How Intelligent Computing Powers Our Editorial Architecture and discuss stereoscopic editorial architecture.

How Colorists Will Thrive in 2013

March 18, 2013, 05:41 AM

http://tomparish.com/how-colorists-will-thrive-in-...

Patrick is a seasoned senior colorist and editor with more than 20 years’ experience in broadcast, cable, and (more recently) indie post-production. He publishes an amazing newsletter every Sunday morning for fellow colorists. It’s the first thing I read on Sunday with my first cup of coffee. Patrick has been a mentor for me the last few years as I’ve worked through his trainings at the Tao of Color to refine my craft and tackle significantly more complex color grading jobs.

Review: Red Giant PluralEyes 3.1.1

March 15, 2013, 09:56 AM

http://www.studiodaily.com/2013/03/review-red-gian...

If you follow post-production news at all, then you’re probably aware of (and may have even tried out) Red Giant's PluralEyes 3. Automatically syncing multiple cameras and audio tracks, it might be one of the single most useful technologies to ever come along in post-production. The product saw a big upgrade with version 3.

Avid Respond To Comments About The AAX Pro Limiter

March 15, 2013, 04:39 AM

http://www.pro-tools-expert.com/home-page/2013/3/1...

Ryan Avery - Audio DSP Software Engineer, Digidesign - has responded to our comments on the new AAX Pro Limiter plug-in.

Kieran Healy doing what he loves to do

March 14, 2013, 04:34 AM

http://www.mvtimes.com/2013/03/13/editing-hit-tv-s...

On Their Way is an occasional series in which The Times introduces people who grew up on Martha's Vineyard and have moved on to establish themselves in careers on or off Island. We are looking for young people who have distinguished themselves by their accomplishments in the arts, business, in social services, in the military, in academics, in fact in any meaningful way. We welcome your suggestions.

YUVsoft Presents 2D-to-3D Conversion Software

March 13, 2013, 07:38 AM

http://3droundabout.com/2013/03/9540/yuvsoft-prese...

YUVsoft, a developer of 2D-to-stereo-3D conversion and postproduction software, will be present at NAB 2013. YUVsoft 2D-to-3D software helps users achieve quality conversion results in addition to saving critical resources—time and money—thanks to its highly automated and simplified conversion workflow. A valuable work and cost saver is Depth Propagation (part of the company’s 2D to 3D Suite), a tool that automatically creates depth-map sequences for an entire scene using just a few key fr...

The Current State of Mac Pro GPUs

March 13, 2013, 04:54 AM

http://www.barefeats.com/wst10gx.html

You have probably - hopefully - heard by now that a Sapphire Radeon HD 7950 Mac Edition was being shown at CeBit in Germany last week. It's for real, gang. We will benchmark and report on it as soon as possible.

Schoonmaker, Scorsese's Oscar-Winning Editor

March 12, 2013, 07:00 PM

http://www.huffingtonpost.com/2013/03/12/thelma-sc...

I got into movies by a series of wonderful accidents of fate. Having been raised overseas, I wanted to become a diplomat. But the State Department thought I was too “liberal” to be happy with that job.

How Intelligent Computing Powers Our Architecture

March 12, 2013, 06:56 PM

http://community.avid.com/blogs/mediacomposer/arch...

Just to introduce myself, I am the Chief Architect for Video products at Avid. In this role, I provide architecture and technology oversight to the editing, video server and broadcast graphics products at Avid. In this blog, I'd like to provide a preview of a topic I will be presenting on at the NVIDIA GPU Technology Conference (GTC) 2013 at the San Jose Convention Center in California on March 19th.

Stereo films without headache and eyestrain

March 12, 2013, 03:08 AM

http://compression.ru/video/vqmt3d/first_report.ht...

Report of Graphics & Media Lab of MSU on 5 stereo films analysis. While visiting a modern 3D cinema, everybody of us has sometimes experienced 'special effects' as eyestrain and headache. Graphics & Media Lab of MSU has analyzed 5 stereo films and revealed the 'bugs', coursing the discomfort reasons: 1. excessive horizontal disparity 2. vertical disparity 3. color mismatch 4. sharpness mismatch. The report presents detailed (246 pages) evaluation results of five 3D films.

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