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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tired of the Wilhelm Scream? Learn the Basics of F

November 28, 2014, 05:08 PM

http://nofilmschool.com/2014/11/tired-wilhelm-scre...

Unless shot on a soundstage (or somewhere without sound pollution), it's actually pretty rare that when you watch a scene in a film to hear the original audio captured at the time of shooting, especially if we're talking about sound effects. It's difficult to record anything other than dialog with any kind of fidelity during a shoot, which is why sound design is primarily a post-production game that calls for extremely talented artists, like legendary sound designer Walter Murch.

Dolby Broadcast and multi-channel Demystified

November 28, 2014, 05:06 PM

http://www.pro-tools-expert.com/home-page/2014/11/...

Recently on Pro Tools Expert Mike Thornton has been to Galaxy Studios in Belgium, investigating Auro 3D and their multi channel workflow in film. By way of balance we will be exploring Dolby Atmos and Mike Thornton & Mike Aiton have recently spent the day at Point 1 Post in Elstree to explore the Dolby Atmos cinema workflow, so watch this space…..

Review Audio File Engineering Loop Editor 2

November 26, 2014, 05:37 PM

http://www.askaudiomag.com/articles/review-audiofi...

Creating your own loops has always been a bit of a niche activity. Programs like GarageBand, Logic Pro, Ableton Live and Reason all come with a vast library of loops right out of the box, and creating your own seemed like a daunting task. However, now that these programs have been mainstream for quite some time we’re all starting to get a bit tired of hearing the same set of loops as background for our favorite reality shows.

Izotope RX4 Demo at Supermeet Amsterdam

November 24, 2014, 07:31 PM

http://www.pro-tools-expert.com/home-page/2014/11/...

The CPUG Network Supermeet team have released the video of Mike giving the first public demo of iZotope RX4 and RX4 Advanced at this year’s Supermeet in Amsterdam alongside IBC 2014.

Creating a Basic Lead Sheet in Logic Pro X

November 24, 2014, 12:42 PM

http://www.askaudiomag.com/articles/creating-a-bas...

Don't be intimidated by the idea of creating a lead sheet in Logic Pro X's Score Editor. It might be simpler to achieve than you think with the help of Jay Asher.

Crafting the Intricate and Immersive Sound of 'Int

November 22, 2014, 04:58 PM

http://nofilmschool.com/2014/11/soundworks-collect...

What I find most fascinating about the sound of Interstellar isn't the ingenuity of the foley artists — although we all know those guys are rockstars — or the way the sound was mixed, but instead it's the overall philosophy of the film's sound. An existential science fiction film with a budget the size of Kansas seems like the perfect opportunity to go a bit crazy on the sound front. Had he been so inclined, Nolan could have sent his sound team to the bottom of the ocean to collect sounds in...

Pro-Tools Fundamentals Playback Modes

November 22, 2014, 09:27 AM

http://www.pro-tools-expert.com/home-page/2014/11/...

Pro Tools offers five different playback modes. These can be accessed by right-clicking the play button on the transport bar or from the transport controls in the toolbar at the top of the edit window if you have them displayed.

If Content Costs Less is it Less Valuable?

November 21, 2014, 07:46 AM

http://www.pro-tools-expert.com/home-page/2014/11/...

I’ve always been a inconsistent purchaser of music. I’d like to say I was one of those people who buys a couple of albums a week but in truth I’m not. I know many people who are and I admire them but my purchasing habits have always been sporadic, coming in infrequent clusters rather than a constant stream.

Sound designers Yosemite Users, Don't Do It!

November 21, 2014, 07:45 AM

http://www.pro-tools-expert.com/home-page/2014/11/...

Avid have announced the latest update for Pro Tools 11. However, disappointingly it doesn’t include support for Apple’s current OS - Yosemite. Avid tell us that Pro Tools 11.2.2 does support Mac OS X 10.9, 10.9.1, 10.9.2, 10.9.3, 10.9.4 (Mavericks) and Mac OS X 10.8.5 (Mountain Lion).

The School Of Sound International Symposium 2015

November 19, 2014, 12:32 PM

http://designingsound.org/2014/11/the-school-of-so...

The School of Sound has announced part of the lineup for the 2015 edition of the International Symposium. A unique series of masterclasses exploring the art of sound in film, the arts and media. We explore what sound does, how audiences listen.

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