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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

6 Point Harness, Toon Boom Host Storyboarding Work

January 19, 2015, 05:59 AM

http://www.animationmagazine.net/events/6-point-ha...

6 Point Harness and Toon Boom Animation are teaming up to offer a free, two-day storyboarding workshop for aspiring animators with guest instructor, animator Matt Danner.

Why is Pixar Making Toy Story 4?

November 7, 2014, 02:41 PM

http://jonnegroni.com/2014/11/07/pixar-is-making-t...

The Toy Story trilogy is something I treasure as being one of the few “perfect” (whatever that means) things I grew up with. It’s something that started great, got better and then ended perfectly.

Where Digital Meets Stop Motion

October 28, 2014, 09:52 AM

https://library.creativecow.net/kaufman_debra/Para...

When ParaNorman opens on August 17, it will be the second feature from Portland stop-motion animation house Laika, which birthed Coraline, and only the third stop-motion animation feature to be made in stereoscopic 3D (Coraline and Aardman Animations' The Pirates! were the first and second, respectively). At Laika, 550 2D, CG and stop-motion artists painstakingly handcrafted and shot every frame of ParaNorman over a two-and-a-half year period.

Motionographer Animography Monthly No. 8: ‘Magn

September 9, 2014, 09:30 AM

http://motionographer.com/2014/09/09/animography-m...

Animography Monthly is a monthly recurring animation project to explore the use of animated typefaces. Joe Donaldson teamed up with Jay Quercia to take on number 8 in this series, which resulted in a film noir style short.

Animation Guild Wage Survey 2014 — Full List By

August 29, 2014, 07:20 PM

http://deadline.com/2014/08/animation-guild-wage-s...

The Animation Guild’s 2014 wage survey is in (read it here), and it shows salaries for animators holding fairly steady this year compared with last year.

Cinema 4D Spline Modeling Tips

August 25, 2014, 04:52 AM

http://www.mographcandy.com/blog/2014/8/24/cinema-...

In this Cinema 4D tutorial, I show you some spline modeling tips. The advantage of spline modeling over polygonal modeling is that you can get to a result a lot quicker and keep things parametric. For example, you can Lathe a spline to create a glass or you can Loft some splines to create a baseball bat. Whether you Sweep, Extrude, Loft, or Lathe a spline the following techniques apply to all of them.

Brand New: The Animation Guild Logo Suggestion

August 21, 2014, 04:32 AM

http://www.underconsideration.com/brandnew/archive...

Ed.’s Notes: That old logo simply cannot be true! LOL, man, LOL. New logo has nice, old-school concept to it. Larger view below (or after the jump).

SIGGRAPH 2014 Day 2 Report

August 13, 2014, 04:21 PM

http://www.awn.com/blog/siggraph-2014-day-2-report

Vancouver was having a bizarre bout of humidity on Monday, yet the conference continued with aplomb. I decided to kick off the day with a talk on "Advances in Real Time Games." There were very impressive algorithms shown on real-time motion blur and depth of field techniques. Anything that can reduce render time can save money in production. It was very technical but also very insightful.

Chaos Group Releases V-Ray for Katana; Nuke and Mo

August 11, 2014, 02:21 PM

http://www.studiodaily.com/2014/08/chaos-group-rel...

After a long period of collaborative development with The Foundry, Chaos Group today said V-Ray for Katana is now available for purchase, and V-Ray for Modo and V-Ray for Nuke are in public beta. V-Ray for Nuke and V-Ray for … more »

IBC 2014: Are You Looking for Something?

August 11, 2014, 02:02 PM

http://www.avidblogs.com/ibc-2014-avid-mediacentra...

The article IBC 2014: Are You Looking for Something? by Craig Wilson appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

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