It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 17, 2018, 07:27 AM
https://www.aotg.com/landr-and-mastering-your-cuts-audio/
Gordon sits down with Marcus Schioler, Antoine Rotondo, & Marc-André Ferguson to discuss the big announcement at Adobe Max that LANDR is now available in Premiere Pro!
August 21, 2018, 09:41 AM
https://www.aotg.com/tonebenders-summer-mailbag/
Timothy René and Teresa open up the mailbag and answer some questions from listeners. We tackle how directors can find a good match with a sound designer, how to find the sonic voice of an animated project, and how edits done in a home studio can best translate to mix stages.
August 14, 2018, 06:10 AM
https://www.pro-tools-expert.com/home-page/2018/08...
Dan, Alan and Julian discuss whether Mac users should be afraid of making the switch over to PCs and Windows? They answer your questions, share community feedback, and their finds of the week.
August 14, 2018, 06:08 AM
https://www.allanmckay.com/153-2/
This is Allan McKay. Welcome to Episode 153! I’m speaking with Ryan Connolly from Film Riot, the director of a new short film BALLiSTIC, as well as other films. This is going to be a killer Episode.
August 7, 2018, 06:37 AM
https://www.allanmckay.com/152/
This is Allan McKay. Welcome to Episode 152: Going through the evolution of your demo reel and all the different types of reels you’re going to build over the course of your career! This Episode will be really fun. You might have noticed that my Podcasts have been about career-related subjects, like getting a job and building your demo reel.
March 20, 2018, 09:14 AM
https://www.pro-tools-expert.com/home-page/2018/3/...
Mike, James and Dan question the widely held belief that Pro Tools subscriptions have driven up the cost of staying up to date with Pro Tools and how responsibly audio brands approach packaging their goods. They answer questions from the community and share their finds of the week.
October 11, 2016, 05:15 AM
https://www.aotg.com/render-farm-heaters-data-providers-pivoting-and/
In this episode, we talk about wasted Render farms, and better data plans. We talk about how to keep learning and pivot to making things that work, and we talk about why Whirlyball is way better than Paint Ball.
September 23, 2016, 12:03 PM
http://www.postmagazine.com/Video-Center/Gallery/A...
Tim Gedemer is an experienced sound artist who has collaborated on Virtual Reality projects with studios that include Jaunt and Specular Theory. In this episode of the “Dolby Podcast Series,” Gedemer discusses the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble during their first VR experiences. He also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration...
September 23, 2016, 09:20 AM
http://bobbyowsinskiblog.com/2016/09/23/brian-schm...
Both a composer and sound designer, Brian has worked on over 150 games, and he’s been the architect for the X-Box audio system and XACT gaming audio tool. Brian is also the founder of GameSoundCon, a conference exclusively for game audio professionals.
July 3, 2016, 08:46 PM
http://www.blogtalkradio.com/moviegeeksunited/2016...
A Special Request of Our Loyal Listeners.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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