It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 11, 2016, 05:15 AM
https://www.aotg.com/render-farm-heaters-data-providers-pivoting-and/
In this episode, we talk about wasted Render farms, and better data plans. We talk about how to keep learning and pivot to making things that work, and we talk about why Whirlyball is way better than Paint Ball.
September 23, 2016, 12:03 PM
http://www.postmagazine.com/Video-Center/Gallery/A...
Tim Gedemer is an experienced sound artist who has collaborated on Virtual Reality projects with studios that include Jaunt and Specular Theory. In this episode of the “Dolby Podcast Series,” Gedemer discusses the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble during their first VR experiences. He also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration...
September 23, 2016, 09:20 AM
http://bobbyowsinskiblog.com/2016/09/23/brian-schm...
Both a composer and sound designer, Brian has worked on over 150 games, and he’s been the architect for the X-Box audio system and XACT gaming audio tool. Brian is also the founder of GameSoundCon, a conference exclusively for game audio professionals.
September 9, 2016, 05:39 AM
https://www.aotg.com/tonebenders-interview-scott-gershin-and-audioeas/
We talk to Sound Design legend Scott Gershin about his career and his upcoming talk at the Game Sound Conference about 3D Sound for VR. Then Arjen Van Der Schoot sits in to talk about AudioEase's new "Indoor" software. Aimed at the Audio Post market, "Indoor" is a ground breaking new way to get realistic room reflections.
September 8, 2016, 05:50 AM
https://www.aotg.com/mix-sound-for-film-conference-2015/
This week we are featuring the 2015 Mix Magazine Presents Sound for Film event hosted at Sony Pictures Studios in Culver City. This event focused on a theme of “The Art of Sound Design: Music, Dialog and Effects in an Immersive World.”
August 24, 2016, 06:03 AM
https://www.aotg.com/interview-with-janis-vogel/
For many filmmakers and artists, the elusive world of Television Production can seem intimidating and impossible to penetrate. In my chat with Janis Vogel, we demystify post production and editing, discussing secret tricks of the trade.
August 15, 2016, 05:31 AM
https://www.aotg.com/the-sound-of-stranger-things/
This week we chat with the sound team behind Netflix’s hit show Stranger Things Directed by the Duffer Brothers. Joining us are re-recording mixer Adam Jenkins, re-recording mixer Joe Barnett, Sound Designer Craig Henighan and Supervising Sound Editor Brad North.
August 14, 2016, 07:25 AM
https://www.aotg.com/the-sound-of-suicide-squad-with-richard-king/
This week we chat with Supervising Sound Editor and Sound Designer Richard King about his recent work on the DC comic movie Suicide Squad directed by David Ayers.
July 17, 2016, 05:27 AM
http://soundworkscollection.com/news/soundworks-co...
In this exclusive interview we chat with Composer Jermaine Stegall and Composer Morgan Kibby about their experience of being selected for the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound.
July 17, 2016, 05:27 AM
http://soundworkscollection.com/news/soundworks-co...
In this exclusive interview we chat with Sound Designer and Re-recording Mixer Pete Horner about his involvement as a mentor at the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound and his experience working on independent films.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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