It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 9, 2014, 11:52 AM
http://cgi.tutsplus.com/tutorials/create-animated-...
Learn how to create and animate eye catching 3D paint strokes using a combination of After Effects and Cinema 4D in this tutorial from Kevin Synder.
April 8, 2014, 03:11 PM
http://www.toolfarm.com/blog/entry/news_coming_soo...
A new plugin coming soon from Greyscalegorilla that allows for easy procedural animation for any parameter inside of Cinema 4D without using the timeline.
April 7, 2014, 08:18 PM
http://thedissolve.com/news/1922-wreck-it-ralph-is...
For almost two decades, there’s been a distinct hierarchy of computer-animated movies. Pixar made the best ones, then Disney and DreamWorks fought for second place, with everyone else a distant third. But as Pixar’s creativity has waned, other studios have begun nipping at its heels. Many of the best animated movies of the past several years have come from outside the vaunted animation studio, including How To Train Your Dragon, Frozen, The Lego Movie, and Wreck-It Ralph. Not surprisingly, t...
April 7, 2014, 08:17 PM
http://www.creativebloq.com/3d/how-render-depth-fi...
Rendering depth of field via the V-Ray Physical Camera can be slow, due to the much-needed high number of samples needed to reduce noise levels. By using the V-Ray Shade Map you can greatly reduce the rendering time without affecting the quality of the depth of field.
April 7, 2014, 08:54 AM
http://coatofarmspost.com/titles-the-midwest-indep...
Coat of Arms' created the opening title sequence for the Midwest Independent Film Festival in 2012. This goes through the design process, showing several styleboards we created when pitching the project.
April 4, 2014, 06:39 PM
http://www.cgchannel.com/2014/04/the-foundry-ships...
The Foundry has released Mari 2.6, another sizeable update to the 3D painting package, adding support for physically based shading, in-viewport image-based lighting, layered shaders and texture transfer.
April 3, 2014, 12:28 PM
http://www.splinebomb.com/rio-2-behind-scenes/
The following are interviews from some of the crew from Blue Sky Studios who worked on RIO 2.
April 3, 2014, 12:28 PM
http://www.creativebloq.com/audiovisual/saschka-un...
Working as a technical artist at Pixar since 2008, Saschka Unseld shot to fame last year after creating The Blue Umbrella, the Pixar short that screened with Monsters University in cinemas.
April 2, 2014, 09:06 PM
http://www.cgmeetup.net/home/pixar-presto-demonstr...
Pixar Presto Demonstration at NVIDIA's GTC conference. Pixar Presto Demonstration at NVIDIA's GTC conference, live interactive environment. Pixar Presto Demonstration, Pixar Presto Demonstration at NVIDIA GTC conference, NVIDIA GTC conference, NVIDIA, pixar, Pixar Interactive Animation with NVIDIA Technology, Pixar Interactive environment, Interactive environment, cg, 3d, computer graphics, animation, disney pixar, Pixar Animation Studios, Pixar Monsters University, Pixar Presto, Pixar Presto So...
April 2, 2014, 07:47 AM
http://cgi.tutsplus.com/tutorials/model-the-corsai...
In part three of the Corsair series, you will learn how to create the latches, side window and detailed mesh inserts for the front of the case.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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