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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Runaway

March 14, 2014, 07:42 AM

http://animationguildblog.blogspot.ca/2014/03/runa...

Animation faced the runaway problem decades ago. Now live-action faces it in spades. At this point in time, animation in Los Angeles has hit a plateau, but let's not kid ourselves. Even as animation jobs have expanded in Southern California, high-end live-action has gone, visual effects work has imploded (and dried up some of the CG talent pool). And even television animation, despite current robustness, is being impacted.

Become A Stop-Motion Auteur With The NFB

March 13, 2014, 03:38 PM

http://www.fastcocreate.com/3027593/become-a-stop-...

Do you have a Fantastic Mr. Fox or perhaps an even creepier take on The Nightmare Before Christmas in you? StopMo Studio, a new app from the National Film Board of Canada, has made that possible. Even if you have zero experience with animation, you can make stop-motion magic. "We use a version of it in workshops with teachers and children," says Matthieu Stréliski, NFBC's director of platform development. "It's quick and easy."

Inside The Pixar Braintrust

March 13, 2014, 03:38 PM

http://www.fastcompany.com/3027135/inside-the-pixa...

A hallmark of a healthy creative culture is that its people feel free to share ideas, opinions, and criticisms. Our decision making is better when we draw on the collective knowledge and unvarnished opinions of the group. Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments. So how can a manager ensure that his or her working group, department, or company embraces candor?

RIP Softimage: reaction to Autodesk's decision

March 13, 2014, 01:10 PM

http://www.creativebloq.com/3d/rip-softimage-react...

Last week, the 3D community was left in shock as news emerged that Autodesk is to discontinue Softimage, one of its popular, high-powered 3D software packages. The latest release, Softimage 2015, due to ship this April, will be the last, with Autodesk supporting the software to subscription customers until 30 April 2016.

Pixar RenderMan Intro to Re-Rendering

March 13, 2014, 01:10 PM

http://www.cgmeetup.net/home/pixar-renderman-intro...

Introduction to re-rendering in Pixar plugin for Autodesk’s Maya, RenderMan Studio 18, delivering the power of RenderMan’s path tracing to shaders and lighters to Maya artists.

Pixar Braintrust Details from President Ed Catmull

March 13, 2014, 07:14 AM

http://collider.com/pixar-braintrust-details-ed-ca...

Say what you will about some of the studio’s recent output, but Pixar’s operating process has remained steadfastly left-of-center since it broke out big with Toy Story in 1995. Many expected the studio to move to Los Angeles or take on a more traditional method of production following its immense success, but Pixar maintains its central headquarters in Emeryville, California and sticks to its central, creativity-inspiring work philosophies.

Interview Max Liani of Animal Logic

March 12, 2014, 07:57 AM

http://www.3dvf.com/actualite-9040-interview-max-l...

Featured in CGSociety an interview with Max Liani studio Animal Logic. Lighting supervisor and developer in the studio, he has had a major impact on the film Lego, the great adventure . Indeed, it is the original engine Glimpse used to render this feature film. Here is also a video he had put it online a year ago, with a demonstration of Glimpse in Maya such that it was at the time.

Pixar announces RenderMan for Katana

March 11, 2014, 09:56 AM

http://www.cgchannel.com/2014/03/pixar-announces-r...

The Foundry’s current ‘What is Katana?’ video. New free Linux plugin RenderMan for Katana makes shaders and other features from Pixar’s RenderMan Pro Server 18 accessible inside the lighting and look dev toolset.

Animation Marketing Veteran David Sameth Upped at

March 10, 2014, 02:03 PM

http://www.hollywoodreporter.com/news/animation-ma...

David Sameth has been promoted to executive vice president of marketing at Walt Disney Studios, where he'll continue to head up campaigns for titles from Pixar and Disney Animation Studios, home of global blockbuster Frozen.

Focusing on Facial Animation

March 10, 2014, 09:48 AM

http://www.cgmeetup.net/home/nevronmotion-for-ligh...

In this tutorial you will learn how to properly setup the nodal controls for controlling a character’s head, as well as the facial expressions.

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