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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

8 tips for beating animation deadlines

August 31, 2017, 06:09 AM

http://www.creativebloq.com/advice/8-tips-for-beat...

Use the right structure and methodological approach, and you can make fast turn-around animation look great. It’s all about working smarter, not harder, and getting more out of the early stages of animation rather than delaying the inevitable and trying to fix things later.

Maya LT 2018 - 3D Animation Tools

August 31, 2017, 06:09 AM

http://www.cgmeetup.net/home/maya-lt-2018-3d-anima...

Maya LT’s animation tools provide everything a game artist needs to create realistic movements, bringing their assets to life.

Creating Realistic Atmospheric Volume Effect in Ar

August 31, 2017, 06:09 AM

http://www.cgmeetup.net/home/creating-realistic-at...

In this tutorial which is a free sample from ” Comprehensive introduction to Arnold for 3ds Max” course , we learn how to create realistic Atmospheric Volume effect in Arnold for 3ds Max.

GAME OF THRONES - Season 7: VFX Breakdown

August 30, 2017, 07:24 AM

http://www.artofvfx.com/game-of-thrones-season-7-v...

Check out this VFX Breakdown by Mackevision about their work on the Season 7 of GAME OF THRONES...

SIGGRAPH 2017: Chaos Group's David Tracy

August 28, 2017, 04:19 PM

https://www.youtube.com/watch?v=yEKWxPupxH0

David Tracy talks about V-Ray for Unreal, V-Ray 3.6 for Maya is coming and bringing hybrid (GPU/CPU) rendering to Maya artists, in addition to V-Ray Days.

See Maya 2018's amazing new 3D tools in action

August 23, 2017, 04:42 AM

http://www.creativebloq.com/inspiration/see-maya-2...

Autodesk’s Maya 2018 is brimming over with new tools and improved workflows designed to help 3D artists work faster – and top professionals are already using the improved software to create fantastic work.

11 Animated Title Tutorials Inspired by Blockbuste

August 16, 2017, 05:27 AM

https://www.rocketstock.com/blog/11-animated-title...

This roundup of title tutorials will show you how to create opening title sequences inspired by eleven blockbuster films. Follow along with tutorials in After Effects, Premiere Pro, FCPX, and Cinema4D.

SIGGRAPH 2017: Winston Matthews

August 14, 2017, 08:59 AM

https://www.youtube.com/watch?v=IsQXrsbTk6g

This 14-year-old artist has already created two video games.

How to Apply Animation Presets in Adobe After Effe

August 14, 2017, 06:30 AM

https://www.premiumbeat.com/blog/apply-animation-p...

Learn how to browse and apply animation presets in Adobe After Effects with in a few simple steps with this video tutorial.

SIGGRAPH Wrap-Up: Machine Learning, Better VR and

August 10, 2017, 05:00 PM

http://www.studiodaily.com/2017/08/siggraph-wrap-m...

SIGGRAPH 2017 was a hit. More than 16,500 attendees visited the conference and exhibition at the Los Angeles Convention Center this year, SIGGRAPH said. That represents an uptick after a long period of dwindling attendance. As recently as last year, it seemed the show had leveled out, having drawn a mere 14,000 in each of three […] The post SIGGRAPH Wrap-Up: Machine Learning, Better VR and Brain-Controlled Gaming appeared first on Studio Daily.

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