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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Review: Átomos Spyder monitor calibration system

October 23, 2014, 06:43 PM

http://provideocoalition.com/atepper/story/review-...

Last year I published a short article when Átomos announced its Spyder monitor calibration system. Now I am privileged to have received one to review. With it, we can quickly and easily calibrate any calibratable Átomos monitor/recorder (i.e. Shogun, Samurai Blade, or Ninja Blade) to Rec 709 color space with a D65 white point (6500 degrees Kelvin). This is a special offering of Datacolor’s Spyder, with special software and a LANC cable. Details ahead.

Cinema 4D: The Iris – VFX/Mograph Experiment

October 23, 2014, 12:43 PM

http://www.premiumbeat.com/blog/cinema-4d-the-iris...

Maximize basic geometry from Cinema 4D with plug-ins from After Effects.

The New and Improved NUKE

October 23, 2014, 09:44 AM

http://www.premiumbeat.com/blog/the-new-and-improv...

NUKE 9 is on its way this fall and The Foundry is giving a sneak peek at what's to come.

New: SUGARfx Smash!

October 22, 2014, 03:43 PM

http://www.toolfarm.com/blog/entry/new_sugarfx_sma...

Smash! is a a motion graphic theme that provides a complete set of animated elements with a modern, dynamic and unified design and animation and works in FXFactory.

Inside Christopher Nolan's Interstellar: The Virt

October 22, 2014, 12:41 PM

http://www.redsharknews.com/technology/item/2106-i...

After doing more than any other movie industry figure to legitimise the superhero genre, writer-director Christopher Nolan has left the Bat gadgets behind and turned his attention to environmentalism, space travel and wormholes with Interstellar. In anticipation of its arrival, Framestore is giving cinemagoers an opportunity to (virtually) experience space travel first-hand. InterstellarIMAXChristopher NolanFramestoreVirtual RealityOculus Rift

The Foundry details new features of Nuke 9, NukeX

October 22, 2014, 04:52 AM

http://www.cgchannel.com/2014/10/the-foundry-detai...

The Foundry has announced more details of the new features in Nuke 9 and NukeX 9, the forthcoming updates to its industry-standard compositing tools – including some hard numbers for the promised speed boosts.

Foundry Introduces Nuke 9, Nuke Studio

October 21, 2014, 07:08 PM

http://www.animationmagazine.net/vfx/foundry-intro...

The Foundry unveiled Nuke 9, the biggest-ever shake-up of its Nuke compositing technology, including the addition of Nuke Studio.

I’ve fallen, and I can’t get up!

October 20, 2014, 04:49 PM

http://www.studiodaily.com/2014/10/ive-fallen-and-...

VFX artist Dave Fothergill (Nova, Stephen Hawking's Universe) rendered this short but hilarious demo with Arnold to show off the "servo force" simulation in the free Miarmy crowd-simulation toolkit for Maya, which allows "struggling" animations in place of simple rag-doll physics.

Department Heads Should Start and Finish at the Sa

October 19, 2014, 08:13 AM

http://www.hollywoodreporter.com/behind-screen/ves...

It's not unusual for department heads to be hired onto features at different times, but these productions can benefit — creatively and likely with cost savings — if they join forces at the same time so that they can get involved, plan and collaborate, starting in prepro. That was the message of a panel at the Visual Effects Society Production Summit.

An update to MotionVFX's mObject and a new chroma

October 16, 2014, 04:36 AM

http://www.fcp.co/final-cut-pro/news/1522-an-updat...

Two pieces of news from MotionVFX. The first is an update to mObject that gives new functionality and a large speed bump, the second is a new plugin that reproduces organic chromatic aberrations.

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