It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 26, 2017, 05:05 PM
http://www.studiodaily.com/2017/07/siggraph-2017-c...
Bunnies! Bugs! Pirates! Aliens of all shapes and sizes! Preview the SIGGRAPH 2017 Computer Animation Festival with this trailer showcasing CG-scapes that are photoreal, surreal, and sometimes positively unreal. The post SIGGRAPH 2017 Computer Animation Festival Trailer appeared first on Studio Daily.
July 26, 2017, 05:18 AM
http://www.cgmeetup.net/home/animation-workflow-in...
Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.
July 26, 2017, 05:18 AM
http://www.rotoscopers.com/2017/07/25/daily-debate...
Way back in 1918, Max Fleischer gave us Out of the Inkwell, a series of shorts featuring Koko the Clown. Koko was an animated character interacting with live action people on screen. Audiences flocked to this rotoscoped novelty. In 1923, Walt Disney turned the idea around when he put Alice, a live action girl, into a cartoon world. Since then, there have been numerous attempts to combine animated characters into live-action films.
July 25, 2017, 12:50 PM
http://lesterbanks.com/2017/07/carving-car-rim-har...
Pux’s Hard Mesh plugin for Maya offers fast hard surface modeling working with booleans in a super-flexible way. With it, you can easily combine objects or choose between various boolean-type of operations. This lets you The Post Carving Out a Car Rim With Hard Mesh in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 25, 2017, 12:50 PM
http://www.cartoonbrew.com/ideas-commentary/katzen...
The post-Dreamworks Animation career of Jeffrey Katzenberg officially launched last week with a cover story in Variety touting grand plans for his short-form mobile/web video company WndrCo.
July 25, 2017, 12:50 PM
https://filmschoolrejects.com/brief-history-cartoo...
The highly anticipated official Season 3 run for Rick and Morty begins this Sunday, and with that in mind, the question of when animated TV shows geared toward adults took off in popularity came to mind as well. Of course, it can always be argued that people of all ages can enjoy TV cartoons, even if they are directed toward children. However, it seems in the past couple of decades a rich collection of “adult” animated TV series has been established, and that trend seems it will only continu...
July 24, 2017, 12:19 PM
http://postperspective.com/quick-chat-siggraphs-pr...
With SIGGRAPH 2017 happening in LA next week, we decided to reach out to Emily Hsu, this year’s production sessions chair to find out more about the sessions and the process in picking what to focus on. You can check out this year’s sessions here. By the way, Continue reading → July 24, 2017 The post Quick Chat: SIGGRAPH’S production sessions chair Emily Hsu appeared first on Randi Altman's postPerspective.
July 19, 2017, 05:34 AM
http://www.artofvfx.com/animago-award-2017-the-nom...
The nominees for the animago AWARD 2017 have been announced.
July 6, 2017, 04:28 AM
http://www.thinkboxsoftware.com/news/2017/7/5/thin...
Are you planning to attend Siggraph 2017 in Los Angeles? Come visit us at Booth #323, and meet our team to learn what is new in the world of Deadline, Cloud rendering, Krakatoa, and more. You can even use the coupon code "THINKBOX" to get your free exhibits-only pass on us! This year, the Siggraph Exhibition will take place from August 1st to August 3rd at the Los Angeles Convention Center, with the conference running from July 30th to August 3rd. We will be happy to see you there!
July 2, 2017, 05:11 AM
http://andreasdeja.blogspot.ca/2017/07/cruellas-ca...
In order to save costs the 101 Dalmatians production team thought up an inventive way to animate Cruella De Vil's automobile. Instead of drawing the vehicle frame by frame the conventional way, a cardboard model was filmed, as effects animators moved it around in front of the camera. Note the black lines that define all edges.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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