It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 23, 2017, 02:33 PM
http://lesterbanks.com/2017/05/create-snow-covered...
Snow covered peaks are a great exercise in fractals and shading. It can be pretty simple to throw down a landscape object in cinema 4D and fiddle with the settings to get a mountainous looking The Post Create Snow Covered Mountains In Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 13, 2017, 06:49 AM
http://www.studiodaily.com/2017/05/siggraph-2017-t...
With springtime comes the annual preview video summarizing SIGGRAPH’s technical paper line-up. Some lovely visual effects and highly advanced image processing going on here, but our favorite “wow” moment here is the one where changes are made to audio voiceover tracks simply by typing in new text. What’s yours? The post SIGGRAPH 2017: Technical Papers Preview Trailer appeared first on Studio Daily.
May 13, 2017, 06:48 AM
http://www.cartoonbrew.com/shorts/beautiful-side-u...
Nikita Diakur’s short, Ugly, is called that for a reason. The experimental animated film, which follows a Native American Chief and a cat named Ugly, was made with deliberately ‘faulty’ dynamics.
May 12, 2017, 04:43 AM
http://www.creativebloq.com/how-to/how-to-create-h...
Inspired by the fantastic character art of Carlos Ortega Elizalde and Lois van Baarle, I decided to try my hand at 3D character creation. I had always struggled with things like 3D clothing and hair, and most of my character creation attempts resulted in epic failures.
May 10, 2017, 12:58 PM
http://lesterbanks.com/2017/05/can-drive-mash-attr...
Maya’s motion graphics toolkit sees as much integration as anything else in Maya. You can mix and match MASH with any other tools that are available, from joints to soft bodies, to fluids. In fact, The Post You Can Drive MASH Attributes With Fluids originally appeared and published on %%BLOGLINK%,by lesterbanks
May 10, 2017, 05:01 AM
http://www.studiodaily.com/2017/05/dolby-presents-...
Directed by Limbert Fabian and Brandon Oldenburg — formerly of Moonbot Studios and now at Flight School — set to original music by Imogen Heap and conceived for the Dolby Vision and Dolby Atmos picture and sound formats, “Escape” is designed to induce blissful audiovisual immersion. Credits DIRECTORS Limbert Fabian Brandon Oldenburg EXECUTIVE PRODUCERS Lampton Enochs […] The post Dolby Presents: Escape, an animated short appeared first on Studio Daily.
May 10, 2017, 05:00 AM
http://www.cgmeetup.net/home/pixar-regularized-kel...
We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated with common modeling primitives such as grab, scale, twist, and pinch.
April 30, 2017, 05:28 AM
http://lesterbanks.com/2017/04/look-houdini-16s-ne...
Kai Stavginski is a Senior Technical Director for SideFX, working on Houdini. Here, he covers the new shading features that are available with Houdini 16. Kai looks at the Principled Shader, Houdini’s Classic Shader, Absorption, The Post Have a Look at Houdini 16’s New Shading Features originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 12:55 PM
http://blog.animationmentor.com/7-things-all-anima...
This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like one of those “listicles” you see everywhere. I’ve never made one before. All you need is an obnoxious click-bait title and an arbitrary number of things right? I think I can handle that. Here are 7 things all animators need to start—or stop—doing right now! (Number 3 makes my eyes bleed.)
April 25, 2017, 12:35 PM
http://lesterbanks.com/2017/04/corona-overhaul-dis...
Render Legion releases a new update to Corona Renderer, their CPU based unbiased and biased photorealistic renderer for 3ds Max. Corona 1.6 offers a newly overhauled scheme for distributed rendering, making it easier to leverage The Post New Corona Renderer Brings an Overhaul to Distributed Rendering originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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