It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 10, 2019, 03:52 AM
http://www.studiodaily.com/2019/05/allegorithmic-s...
Allegorithmic today released an update to Substance Designer that incorporates a new engine that allows users to work with a texture’s underlying metadata values, increasing the number of ways textures can be created and manipulated. Substance Designer’s core Substance Engine version 7 now allows artists to add metadata to their content specifying certain properties. Those […] The post Allegorithmic Substance Designer Is Updated with a New Core Engine appeared first on Studio Daily.
May 9, 2019, 03:57 AM
http://www.cgchannel.com/2019/05/pixar-ships-rende...
Pixar has released RenderMan 22.5, the latest version of its production renderer, adding support for editing displacement and volumes in the IPR, and providing SIMD hardware acceleration for OSL operations.
May 4, 2019, 06:10 AM
http://www.btlnews.com/crafts/animation/netflix-an...
Netflix has an estimated fifty series of animated shows in production, or on the platform, that are now unionized with The Animation Guild (TAG), also known as IATSE Local 839. One high-profile show’s crew is not receiving union benefits: BoJack Horseman, which is going into its sixth season and features the voice talents of Will […] The post Netflix: BoJack Horseman Animators Push for Union Wages appeared first on Below the Line.
April 29, 2019, 06:11 AM
http://www.cgchannel.com/2019/04/discover-how-to-c...
The Gnomon Workshop has released From Previs to Final Animation, a detailed guide to creating a full CG superhero combat animation for a visual effects shot.
April 23, 2019, 06:15 AM
https://postperspective.com/review-maxon-cinema-4d...
By Brady Betzel Last August, Maxon made available its Cinema 4D Release 20. From the new node-based Material Editor to the all new console used to debug and develop scripts, Maxon has really upped the ante. At the recent NAB show, Maxon announced that they acquired Redshift Rendering Technologies, Continue reading → April 22, 2019 The post Review: Maxon Cinema 4D Release 20 appeared first on Randi Altman's postPerspective.
April 15, 2019, 12:35 PM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“Look, I'm a comic book, I'm a cereal, did a Christmas album. I have an excellent theme song.” — Peter Parker ...
April 9, 2019, 10:14 AM
https://lesterbanks.com/2019/04/how-to-add-decals-...
Chipp Walters shows how to add decals to objects in Blender Eevee. Adding decals or labels to objects in 3D for rendering is different for every renderer. If you are trying to create decals for
April 7, 2019, 07:18 AM
https://lesterbanks.com/2019/04/how-to-bake-bevels...
Chipp Walters shows us how to get the blender bevel node to show up with Eevee viewport renders. Blender’s viewport render Eevee is a huge step forward for that DCC. Still early days, there are
April 2, 2019, 06:30 AM
https://postperspective.com/behind-the-title-nice-...
This artist/designer has taken to sketching people on the subway to keep his skills fresh and mind relaxed. NAME: Yandong Dino Qiu COMPANY: New York’s Nice Shoes CAN YOU DESCRIBE YOUR COMPANY? Nice Shoes is a full-service creative studio. We offer design, Continue reading → April 1, 2019 The post Behind the Title: Nice Shoes animator Yandong Dino Qiu appeared first on Randi Altman's postPerspective.
March 29, 2019, 06:18 AM
https://blogs.creativecow.net/blog/14890/autodesk_...
Today Autodesk released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software. The new release revamps the user experience with customer-requested features that enable faster playback speeds, optimize performance and increase flexibility...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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