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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

5 Online Resources for Getting Started in Visual E

November 5, 2013, 11:09 AM

http://www.premiumbeat.com/blog/5-online-resources...

Want to get started with a career in visual effects but not sure where to start? Check out these 5 VFX and animation training resources that are both affordable and convenient.

MOBILE GRAPHICS DESIGN TIPS

November 5, 2013, 11:05 AM

http://www.techsling.com/2013/11/mobile-graphics-d...

The growing popularity of mobile devices has made things exciting (or difficult!) for graphic designers. When you are designing for a vast array of devices, your design needs to look good in a number of different conditions. Whether you are designing graphics for mobile games or apps, or for mobile-friendly websites, sticking to all the old lessons and best practices may not be enough.

Create Effects on a Budget

November 4, 2013, 05:37 AM

http://nofilmschool.com/2013/11/techniques-that-ca...

For filmmakers who enjoy making effects-heavy movies, be it a horror, sci-fi, or any genre variant really, it can be challenging to find ways that make those effects more believable to your audience. And when getting really good VFX often means having access to expensive software and/or a talented effects artist, the no/low-budget filmmaker who can’t afford them needs to get creative, even a little magical when putting together a film. MovieMaker Magazine shares a few tips that will help blen...

LightWave 11.6/NevronMotion Plugin Hit

November 2, 2013, 07:56 AM

http://www.animationmagazine.net/vfx/lightwave-11-...

NewTek's LightWave 3D Group has announced the global release of LightWave 11.6 software for 3D modeling, animation, and rendering. Also announced today is the final release of the NevronMotion plug-in for LightWave 11.6.

Adobe After Effects CC 12.1

October 31, 2013, 01:15 PM

http://blogs.adobe.com/creativecloudenterpriseupda...

The After Effects CC (12.1) update provides many bug fixes and new features. Details can be found here.

Enders Game Virtual Reality

October 30, 2013, 10:35 AM

http://www.hitfix.com/in-contention/review-virtual...

Orson Scott Card adaptation credits its young audience with some intelligence.

10 amazing things about AE CC

October 30, 2013, 10:35 AM

http://www.creativebloq.com/after-effects/awesome-...

Sync your settings across multiple computers to keep your workspaces organised, and use a host of other amazing new features to create stunning motion graphics and visual effects.

Foundry Nuke Crash Course (Pt 2)

October 30, 2013, 04:34 AM

http://wolfcrow.com/blog/the-foundry-nuke-crash-co...

The simplest and quickest guide to learn The Foundry Nuke and NukeX. Part Two deals with the interface and typical workflow.

John Dykstra, ASC: VFX Then and Now

October 28, 2013, 06:12 PM

http://library.creativecow.net/kaufman_debra/VFX_J...

Creative COW recently had the great pleasure of speaking to visual effects pioneer John Dykstra, whose work first came to prominence on the original Star Wars. Dykstra received his first Academy Award for his work on Star Wars, and, the same year, won an Academy Scientific and Engineering Award for the Dykstraflex motion-control camera that made so many of Star Wars' effects possible. Join us as he shares behind the scenes on Star Wars, speaks about his transition from an artist to a VFX supervi...

Bumpy start with Mavericks

October 28, 2013, 04:49 AM

http://www.motionvfx.com/mblog/bumpy_start_with_ma...

If you're following our facebook page, you've seen that transition to OS X Mavericks isn't going too smooth. Minor initial turbulence is of course nothing out of ordinary in case of new OSs, and hopefully soon all problems will be solved. Meanwhile, let's take a look at how editing software providers are handling updating their products.

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