It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 2, 2019, 12:51 PM
https://blogs.creativecow.net/blog/14923/cartoon-s...
Motion Graphics Tutorial Series | Learn how to Create Cartoon Smoke FX Animation in After Effects without any third party plugins
July 2, 2019, 06:11 AM
http://www.cgchannel.com/2019/07/pixar-releases-op...
Pixar has released OpenSubdiv 3.4, the latest update to its set of open-source libraries for high-performance subdivision surface modelling, used in a wide range of DCC software.
June 29, 2019, 08:18 AM
https://www.provideocoalition.com/siggraph-2019-fo...
Chosen by an expert jury from more than 290 submissions, this year’s 33 Immersive Pavilion selections and 15 VR Theater selections at SIGGRAPH show how fast technology is moving the art of storytelling. SIGGRAPH 2019, the 46th international conference and exhibition on computer graphics and interactive techniques, is the place to go if you want... The post SIGGRAPH 2019: four world-premieres at Immersive Pavilion and VR Theater appeared first on ProVideo Coalition.
June 26, 2019, 06:16 AM
http://www.postmagazine.com/Press-Center/Daily-New...
LOS ANGELES — Technicolor (www.technicolor.com) has opened a new pre-production studio in Los Angeles that’s dedicated to creating a seamless pipeline for feature projects. The studio will offer services that range from creating concept art and visualization through virtual production, production and into final VFX.
June 23, 2019, 07:20 AM
http://www.btlnews.com/crafts/ed-catmull-speaks-pi...
After beginning his career as director of the Computer Graphics Lab in Long Island at the New York Institute of Technology in 1975, Ed Catmull became vice-president of northern California-based Lucasfilm’s fledgling computer division in 1979. By the time of Lucasfilm’s sale of the computer division to Steve Jobs in 1986, it was renamed Pixar […] The post Ed Catmull Speaks about Pixar appeared first on Below the Line.
June 19, 2019, 12:28 PM
https://postperspective.com/siggraph-making-of-ses...
The SIGGRAPH 2019 Production Sessions program offers attendees a behind-the-scenes look at the “making of” some of year’s most-impressive VFX films, shows, games and VR projects. The 11 production sessions will be held throughout the conference week of July 28-August 1 at the Los Angeles Convention Center. With 11 total sessions, Continue reading → June 19, 2019 The post SIGGRAPH making-of sessions: Toy Story 4, GoT, more appeared first on postPerspective.
June 18, 2019, 06:15 AM
https://www.provideocoalition.com/geometry-growth/
Geometry Growth Growth system using native Cinema4D tools Something Different This week I decided to make something a little different. I’ll be using only native Cinema4D tools to create this one. Titled “Uncoil Springy Thingy” initially when I created it. I didn’t think that would really be that approachable for a video tutorial, so Geometry... The post Geometry Growth appeared first on ProVideo Coalition.
June 10, 2019, 09:15 AM
https://www.provideocoalition.com/self-feeding-par...
Self-feeding Particle System Build an infinitely animating procedural system. This week Thanks for stopping by again to check out another random video tutorial based on an experiment I ran earlier in the week. These ideas are literally born from simply playing around with the software. My mindset when building stuff is if a thing is... The post Self-feeding Particle System appeared first on ProVideo Coalition.
June 9, 2019, 07:52 AM
https://lesterbanks.com/2019/06/erik-lehmanns-rena...
Senior TD Erik Lehmann updates Renamer for Maya with a new UI and some new features. Senior Build TD for Double Negative, Erik Lehmann’s Renamer script for Autodesk Maya is an advanced renaming tool. The
June 9, 2019, 07:52 AM
https://lesterbanks.com/2019/06/marker-triggery-is...
Simon Heimbuchner’s Marker Triggery lets you manage markers and more in After Effects. A few years ago, a script for After Effects called “Trigger” let you trigger animations using timeline markers. Now a new script
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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