Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Alive: FPV-style drone footage shot inside Unreal Engine

September 9, 2021, 08:41 AM

https://www.provideocoalition.com/alive-fpv-style-...

It looks like the frantic footage from a FPV drone, but the music video for RÜFÜS DU SOL theme “Alive”, directed by award winning director James Frost was shot entirely inside Unreal Engine. If, like me, you browse through the description of the official music video for the new single ‘Alive’ by RÜFÜS DU SOL [...]Read More...

Synthetic humans: How do we solve the problem of the Uncanny Valley?

September 3, 2021, 09:10 AM

https://www.redsharknews.com/synthetic-humans-how-...

It's often the last mile that's the hardest. But even though it might take a thousandfold increase in power to make computer-generated humans convincing - that's exactly what we're getting every ten years or so. So maybe this will help us solve the unusually intractable problem of the Uncanny Valley.

Free Guy Scott Edelstein DFX Supervisor Dig

September 2, 2021, 08:45 AM

https://www.artofvfx.com/free-guy-scott-edelstein-...

Back in 2019, Scott Edelstein explained Digital Domain‘s work on Avengers: Endgame. Today he returns to tell us about Free Guy.

Behind-the-scenes at NewBlue’s new live production studio.

September 1, 2021, 09:32 AM

https://newbluefx.com/blog/behind-the-scenes-at-ne...

The NewBlue team operated remotely for an entire year. In honor of reopening the office, we decided to transform an unused office space. This space is now our very own live production studio.    Setting up an in-house studio doesn’t take a lot of time or effort. We are thrilled our new studio will allow us to shoot live video The post Behind-the-scenes at NewBlue’s new live production studio. appeared first on NewBlue.

Maxon’s Redshift Renderer Now Available as Subscription

September 1, 2021, 09:31 AM

https://postperspective.com/maxons-redshift-render...

Maxon, which creates Cinema 4D and other software solutions for motion designers and visual effects artists, has made its Redshift GPU rendering tool available as a subscription product. Designers using Redshift with Maxon’s Cinema 4D, Autodesk Maya, Autodesk 3ds Max, SideFX Houdini, Foundry Katana and Blender can get started with Redshift or add additional render power for half the price. Continue reading → August 31, 2021 The post Maxon’s Redshift Renderer Now Available as Subscription ...

Demonic Director Neill Blomkamp Talks Volumetric Capture and VFX

September 1, 2021, 09:27 AM

https://postperspective.com/demonic-director-neill...

By Iain Blair South African director Neill Blomkamp has always pushed the VFX envelope. After beginning his career as a visual effects artist in film and television, he charged onto the international scene with his 2009 directorial debut District 9, a sci-fi thriller with a thinly disguised social commentary about apartheid. Continue reading → August 31, 2021 The post Demonic Director Neill Blomkamp Talks Volumetric Capture and VFX appeared first on postPerspective.

The battle for realism: The evolution of realtime 3D graphics

September 1, 2021, 09:26 AM

https://www.redsharknews.com/the-battle-for-realis...

It’d be easy to get the impression that realtime 3D is really coming of age. For a long time, all computer graphics looked like – well – Tron, at best, and often not nearly as slick.

Tupac Martir interview: How Virtual Production is being taken to new levels

August 26, 2021, 09:08 AM

https://www.redsharknews.com/tupac-martir-intervie...

Replay: In this exclusive interview, we spoke with world-renowned visual artist and director Tupac Martir about the incredible new technologies that make virtual sets a reality.

VFX: Disney+’s The Mysterious Benedict Society

August 24, 2021, 11:37 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

Disney+’s The Mysterious Benedict Society is a mystery/adventure series based on the children's books by Trenton Lee Stewart. The series stars Tony Hale as Mr. Benedict, who gathers four children to stop a global emergency. The series premiered on Disney+ on June 25th and consists of eight weekly episodes, with the finale released in early August.

Weta Digital and SideFX Team on Houdini in Cloud

August 24, 2021, 11:36 AM

https://postperspective.com/weta-digital-and-sidef...

VFX studio Weta Digital has teamed with SideFX, creators of Houdini VFX software, on a new service combining Weta’s proprietary tools within SideFX’s Houdini application. The WetaH partnership will allow artists to take advantage of the integration between Houdini and Weta Digital’s technology. This collaboration offers Weta Digital’s integrations and extensions to the Houdini workflow, Continue reading → August 23, 2021 The post Weta Digital and SideFX Team on Houdini in Cloud appear...

1 16 17 18 19 20 166

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.