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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Siggraph: Nvidia intros Quadro RTX raytracing GPU

August 15, 2018, 04:26 PM

https://postperspective.com/siggraph-nvidia-intros...

At Siggraph, Nvidia announced its first Turing architecture-based GPUs, which enable artists to render photorealistic scenes in realtime, add new AI-based capabilities to their workflows and experience fluid interactivity with complex models and scenes. The Nvidia Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 enable hardware-accelerated raytracing, AI, advanced shading and simulation. Continue reading → August 15, 2018 The post Siggraph: Nvidia intros Quadro RTX raytracing GPU a...

Radeon ProRender updated for 3ds Max, Maya and Ble

August 15, 2018, 09:42 AM

http://www.cgchannel.com/2018/08/amd-updates-radeo...

AMD has updated Radeon ProRender, its free, GPU-accelerated renderer, for 3ds Max, Maya and Blender. The update adds support for AO and camera motion blur, and extends the renderer’s Uber Shader.

See the new features in Maya 2018.4 and Maya LT 20

August 14, 2018, 06:06 AM

http://www.cgchannel.com/2018/08/see-the-new-featu...

Autodesk has updated its online documentation to list the new features coming up in Maya 2018.4 and Maya LT 2018.4, the next versions of its 3D rendering and animation software.

SIGGRAPH 2018 Spotlights Women in Computer Graphic

August 13, 2018, 04:27 PM

http://www.studiodaily.com/2018/08/siggraph-2018-s...

SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, spotlights the numerous women from across all computer graphics and interactive techniques specialties who will play a significant role during this year’s conference. “In this day and age, as the voices of women continue to be elevated […] The post SIGGRAPH 2018 Spotlights Women in Computer Graphics appeared first on Studio Daily.

The Insufferable Pain of the Personal Project

August 10, 2018, 12:16 PM

http://www.studiodaily.com/2018/08/insufferable-pa...

Designer-animator James Ward‘s “The Insufferable Pain of the Personal Project” is a personal project about the process of creating personal projects. Make sense? Well, maybe you just have to watch the thing. (Then get back to work!) The post The Insufferable Pain of the Personal Project appeared first on Studio Daily.

Character Creator 3 will be a stand-alone tool for

August 10, 2018, 12:15 PM

https://www.provideocoalition.com/character-creato...

Reallusion’s Character Creator is a free add-on tool for iClone, but starting from v3, the program will turn into a stand-alone character generator. The program is now on pre-order, at a special price.

Pixar revient sur son système Full-Fidelity Hair

August 8, 2018, 05:53 AM

http://www.3dvf.com/actualite-23974-siggraph-2018-...

On August 12, Pixar will present at SIGGRAPH its Full-Fidelity Hair technology. It is a set of tools and algorithms that allowed artists to work more effectively on the hair and hair of the characters of the Incredibles 2.

Animation and design studio Lobo expands to NYC’

August 2, 2018, 09:53 AM

https://postperspective.com/animation-design-studi...

After testing the New York market with a small footprint in Manhattan, creative animation/design studio Lobo has moved its operations to new studio in New York’s Chinatown. The new location will be led by creative director Guilherme Marcondes, art director Felipe Jornada and executive producer Luis Ribeiro. The space includes two suites, featuring the Adobe Creative Cloud apps, Continue reading → August 2, 2018 The post Animation and design studio Lobo expands to NYC’s Chinatown app...

Incredible Maya Projects | 3D Artist - Animation,

August 1, 2018, 06:50 AM

https://www.3dartistonline.com/news/2018/07/incred...

Issue 122 of 3D Artist is out now! Get your Maya skills up to scratch with six incredible projects! Artists at the likes of Weta Digital, Pixar, Guerilla

Getting Started With Pixar RenderMan in Maya

July 6, 2018, 09:22 AM

https://lesterbanks.com/2018/07/getting-started-pi...

Peter Aversten Helps Us to Get Started Working With Pixar RenderMan in Autodesk Maya. A new tutorial series from MeshMen Studios’ Peter Aversten takes on the basics or working with Pixar RenderMan. The first in

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