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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3dfx might indeed be back again according to its l

August 4, 2021, 09:03 AM

https://www.neowin.net/news/3dfx-might-indeed-be-b...

A few days earlier, an allegedly official Twitter account of 3dfx Interactive announced that it's returning on August 5. Today, the same handle has posted again sharing some more related information.

Epic Games discusses their “magic” tools for Virtual Production

August 1, 2021, 01:39 PM

https://www.provideocoalition.com/epic-games-discu...

The team at Epic Games who are dedicated to finding better ways for filmmakers to work, share their experience working with filmmakers to test the in-camera VFX toolset in Unreal Engine 4.27 release. Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset in Unreal Engine. A short film and [...]Read More...

Cinesite Provides 80 VFX Shots for Marvel’s Black Widow

July 27, 2021, 08:43 AM

https://postperspective.com/cinesite-provides-vfx-...

Cinesite provided several visual effects sequences for Marvel Studios’ latest release, Black Widow, which explores the evolution of the eponymous character, also known as Natasha Romanoff (Scarlett Johansson). Following the events of Captain America: Civil War (2016), Natasha finds herself alone and forced to confront a dangerous conspiracy with ties to her past. Continue reading → July 26, 2021 The post Cinesite Provides 80 VFX Shots for Marvel’s Black Widow appeared first on postP...

Cinesite London VFX Adds Excitement to Black Wido

July 27, 2021, 08:42 AM

https://www.cgw.com/Press-Center/In-Focus/2021/Cin...

LONDON — Marvel Studios’ Black Widow has been a fan favorite this summer, and Cinesite played its part, delivering several VFX sequences for the film.

How Digital Domain Helped Bring Black Widow Red

July 27, 2021, 08:41 AM

https://www.cgw.com/Press-Center/In-Focus/2021/How...

In Marvel Studios’ Black Widow, the title character confronts the demons of her past in a spectacular – and explosive – fashion. After discovering a flying fortress hidden in the clouds, the Avenger puts on a master class in destruction, leading to an airborne battle with heroes and villains dodging flaming wreckage as they approach terminal velocity. It’s one of the most visually complex and technically demanding scenes ever seen on film, made possible by Marvel Studios’ longtime coll...

Taking Unreal Engines InCamera VFX Toolset for

July 27, 2021, 08:40 AM

https://www.awn.com/news/taking-unreal-engines-cam...

The Unreal Engine team at Epic Games has shared a new short, Unreal Engine 4.27 In-Camera VFX Test, as well as a companion behind-the-scenes featurette that goes on-set to break down how the test was done.

Celebrating Joes Apartment and those CG cockr

July 26, 2021, 08:51 AM

https://beforesandafters.com/2021/07/26/celebratin...

It’s the 25th anniversary this week of John Payson’s Joe’s Apartment. Easily the most memorable sequence in the film sees a group of singing cockroaches perform ‘Funky Towel’ in Joe’s (Jerry O’Connell) apartment.

25 years on The Frighteners still thrills as We

July 23, 2021, 08:40 AM

https://beforesandafters.com/2021/07/23/25-years-o...

When Peter Jackson’s The Frighteners was released in 1996, it’s safe to say few people would have realized that more than 500 visual effects shots were created by a small VFX studio established by the director in Wellington, New Zealand. Of course, a couple of years later, everybody would come to know about the creative powerhouses of both Weta Digital and Weta Workshop following the release of The Lord of the Rings.

Recreating an important time in baseball history

July 22, 2021, 09:04 AM

https://beforesandafters.com/2021/07/22/re-creatin...

When Derek Ham wanted to expand his VR horizons—he had already made the award-winning ‘I Am A Man’ VR experience—he looked to baseball. And not just a run-of-the-mill baseball experience, but one that celebrated the Negro Baseball League, which is celebrating its 100th anniversary.

Weta Digital Soars with The Falcon and The Wint

July 22, 2021, 09:03 AM

https://www.awn.com/vfxworld/weta-digital-soars-fa...

As one of the key VFX studios working through the pandemic on Marvel Studios and Disney+’s action-packed six-episode original MCU series, The Falcon and The Winter Soldier, Weta Digital was tasked primarily with the epic mid-air fight and canyon chase between The Falcon, a group of wing-suited bad guys, helicopters, and a C130 transport plane.

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