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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Mikey Borup’s Stardust Overview and Getting Star

November 2, 2017, 10:36 AM

http://lesterbanks.com/2017/11/stardust-overview-g...

Mikey Borup Gives an Overview for Superluminal’s Stardust Plugin for After Effects Superluminal’s Stardust plugin represents a fundamental shift in particle tools that are available for After Effects. It has a completely modular workflow, working The Post Mikey Borup’s Stardust Overview and Getting Started originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya AnimProxy Will Easily Turn Controls to Primit

November 1, 2017, 12:56 PM

http://lesterbanks.com/2017/11/animproxy-tool-turn...

AnimProxy Can Help Visualize Maya Controller Motion in Animation Animator Brian Horgan is also a tools developer. He has written a few tools that can assist and help the animation process in Maya. His Ghost The Post Maya AnimProxy Will Easily Turn Controls to Primitives & Back originally appeared and published on %%BLOGLINK%,by lesterbanks

Create 3D Character Animation by Sketching Lines

October 24, 2017, 08:50 AM

http://theangryvideoguy.com/index.php/2017/10/24/m...

was just turned onto this company called Moka Studio with a innovative idea. Doing away with rigging controllers, the software controls the skeleton directly. The starting point is importing a FBX with skeleton already laid out from your 3D software.

#rigging#3d animation#character animation#ik rigging#mosketch
Super Lines for AE - Stylized Animated Lines

October 18, 2017, 10:43 AM

http://theangryvideoguy.com/index.php/2017/10/18/s...

New script called Super Lines was released a week or two ago. I was originally going to do a longer look at this script, but it really is so damn simple.

#after effects#plugins#plugin#review#adobe after effects#scripts#aescripts
Cinema 4D at Adobe MAX and NAB NY

October 16, 2017, 09:48 AM

https://www.provideocoalition.com/cinema-4d-adobe-...

MAXON will take its Cinema 4D Release 19 to two major industry shows this month: Adobe MAX and NAB Show New York, where the company will also present its new Cineware plug-in for Illustrator.

Attach Layers to Shape Paths in After Effects

October 4, 2017, 06:53 AM

http://theangryvideoguy.com/index.php/2017/10/04/a...

Wayfinder is an awesome little script for Adobe After Effects that enables you to attach layers along shape layers – static or animated.

#after effects#plugins#adobe after effects#aescripts
Enter your 3D renders for this year's CGTrader Awa

October 1, 2017, 07:19 AM

http://www.cgchannel.com/2017/10/enter-your-3d-ren...

Online marketplace CGTrader has just launched the CGTrader Awards: a new worldwide art contest with prizes totalling over $50,000 in value.

Maya LT 2018 Game Engine Workflows

September 11, 2017, 04:46 AM

http://www.cgmeetup.net/home/maya-lt-2018-game-eng...

Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved Maya LT file.

Rigging in Maya

September 6, 2017, 03:58 AM

http://www.cgmeetup.net/home/rigging-in-maya/

Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes.

Creating Cloth Simulation in Houdini for an Animat

September 5, 2017, 12:08 PM

http://lesterbanks.com/2017/09/cloth-simulation-ho...

Marc Albrecht Shows How To Use Animated Geometry for a Cloth Simulation in Side FX Houdini With This Character Clothes Walkthrough VFX Artist Marc Albrecht presents a little walkthrough for how he did the cloth The Post Creating Cloth Simulation in Houdini for an Animated Character originally appeared and published on %%BLOGLINK%,by lesterbanks

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