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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

10 top Houdini tutorials

August 25, 2016, 09:16 AM

http://www.creativebloq.com/how-to/10-top-houdini-...

Houdini is a powerful beast, with tools for building VFX used in many Hollywood movies. But the initial learning curve is steep, so we've compiled this list of tutorials to get you started with some of the most fun and useful tools and workflows on offer, from liquid effects to destruction.

Stop Motion Animation Goes High Tech at Laika

August 23, 2016, 05:24 PM

http://www.studiodaily.com/2016/08/stop-motion-ani...

The Verge heads behind the scenes at Laika to look at the meticulous craft that went into the studio's latest animated feature, Kubo and the Two Strings. The post Stop Motion Animation Goes High Tech at Laika appeared first on Studio Daily.

animago AWARD: and the nominees are...

August 23, 2016, 06:35 AM

http://www.artofvfx.com/animago-award-nominees/?ut...

The nominees for the animago AWARD have been announced!

Exciting New Way To Stylize CG Animation

August 17, 2016, 05:49 PM

http://www.cartoonbrew.com/tech/video-stylit-prese...

Well, it’s already a possibility thanks to StyLit, a new development in non-photorealistic rendering by Czech Technical University, in partnership with Adobe. Cartoon Brew saw the tech at SIGGRAPH this year and immediately wondered whether it could also be translated to animation. So we talked to one of the lead researchers.

Deforming Softbody Meshes in 3ds Max

August 15, 2016, 05:31 AM

http://www.cgmeetup.net/home/deforming-softbody-me...

Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use this effect to simulate wiggly things like snakes and worms, creating their own locomotion. In this tutorial we go through the basics of this process and add a snake-like object to the scene with a few clicks.

Zen Retirement Investing

August 8, 2016, 05:51 AM

http://animationguildblog.blogspot.ca/2016/08/zen-...

Eighty-five percent of TAG 401(k) participants are in Vanguard Target Date funds (which are: Total U.S. Stock Market/Total International Stock Market/Total U.S. Bond Market/Total International Bond Market; wide diversification, yes?)

Learn Basics for Working with the alSurface Materi

August 6, 2016, 10:15 AM

http://lesterbanks.com/2016/08/alsurface-material-...

Senior Lighting TD Arvid Schneider has a look at Anders Langlands’ production shaders, specifically the alSurface Material. The Post Learn Basics for Working with the alSurface Material in Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

UV Unwrapping in Cinema 4D with 3D Coat

August 3, 2016, 09:16 AM

http://www.cgmeetup.net/home/uv-unwrapping-in-cine...

How to bring your c4d models to 3d coat, unwrap and then bring him back!

How Pixar Uses Music to Make Us Cry

August 3, 2016, 09:16 AM

http://sploid.gizmodo.com/how-pixar-uses-music-to-...

It’s not as simple as just playing sad music over sad scenes. No, Pixar plays with our emotions through music, sending out contrasting messages through what we see and what we hear to tear at our feelings even more. Which means, mixing happy music over sad scenes is how Pixar really gets us.

Stewart Animation

July 31, 2016, 06:10 AM

http://animationguildblog.blogspot.ca/2016/07/stew...

Jon Stewart’s digital animated series is still on track for a launch before the November Presidential election. “My hope is that it will be up and running by September or October,” HBO’s programming chief Casey Bloys said Saturday at TCA.

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