Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Motion control and virtual production are all the rage at NAB 2022

April 25, 2022, 08:14 AM

https://www.redsharknews.com/motion-control-and-vi...

At NAB 2022, virtual production is big on the agenda. Phil Rhodes reports from the show floor on developments for camera motion control in a virtual production environment.

The new 3D

April 25, 2022, 08:13 AM

https://www.provideocoalition.com/the-new-3d/

It’s been a few years, now, since the film and television industry collectively came to the quiet realisation that stereo 3D was not going to “kill,” in the pugilistic metaphor of the day, conventional cinematic production. That’s possibly because the stereo 3D of the 2010s faithfully continued to exhibit several of the biggest problems stereo [...]Read More... from The new 3D

SpiderMan No Way Home VFX Breakdown by Luma Pi

April 20, 2022, 08:29 AM

https://3dtotal.com/news/general/spider-man-no-way...

Check out Luma Pictures' VFX breakdown for Spider-Man: No Way Home.

After Effects Blending Mode Preview

April 14, 2022, 08:19 AM

https://blog.motionisland.com/after-effects-blendi...

Like Photoshop, After Effects include the blending mode drop down options, this is a must know feature to become a good motion designer. When used appropriately the AE blending mode options can be very powerful and improve your video, motion graphics to the next level. My objective here is to save you time and [...] The post After Effects Blending Mode Preview appeared first on MotionIsland Blog.

The Batman Anders Langlands VFX Supervisor Bec

April 13, 2022, 09:00 AM

https://www.artofvfx.com/the-batman-anders-langlan...

In 2011, Anders Langlands explained the work of MPC on Pirates of the Caribbean: On Stranger Tides. He went on to work on films like Man of Steel and The Martian. He joined Weta FX in 2016 and worked on projects like War for the Planet of the Apes and Zack Snyder’s Justice League.

VFX Futures The VFX art departmenta chat with Ci

April 13, 2022, 09:00 AM

https://beforesandafters.com/2022/04/12/vfx-future...

In this sponsored episode, Cinesite Head of Assets and Visual Development Madeleine Scott-Spencer discusses the changing nature of the art department at a VFX studio, including the move to virtual production. As part of Cinesite’s 30th anniversary, we chat about Scott-Spencer’s own history in concept design and VFX, and about Cinesite’s recent work–including the art department’s role–on projects such as The Witcher and Wheel of Time.

VFX in the Volume: A Virtual New World On-Set

April 12, 2022, 08:19 AM

https://postperspective.com/vfx-in-the-volume-a-vi...

By Beth Marchant The pandemic has been brutal on business and our lives, but in production and post, there have been a number of upsides that are transforming the way media gets made at every scale. The one-time challenges of working in real time have vanished, and cloud-based collaborative platforms are meeting the demands of syncing simple WFH suites with more robust local systems at the studio. Continue reading → April 11, 2022 The post VFX in the Volume: A Virtual New World On-Set appeared...

RedShark goes back to school

April 7, 2022, 08:37 AM

https://www.redsharknews.com/redshark-goes-back-to...

RedShark's Maari Innes pays a visit to three universities to find out why they are so important for nurturing talent in the film and VFX industries.

Boost par Unity Wt FX stend Vancouver

April 5, 2022, 10:48 AM

https://www.3dvf.com/booste-par-unity-weta-fx-sete...

New Zealand visual effects studio Wētā FX announces the opening of offices in Vancouver. An announcement that marks a turning point for the company, and stems from the agreement made last year with Unity.

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.