It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 31, 2016, 02:53 PM
http://www.cartoonbrew.com/ideas-commentary/20-rea...
What stories resonated most with Cartoon Brew readers this year? Below you’ll find a list of our most-read stories of 2016.
December 31, 2016, 07:26 AM
http://www.cgmeetup.net/home/pachyrhinosaurus-mode...
Pachyrhinosaurus – Modeling, Sculpting, Texturing, Rigging (BLENDER TIMELAPSE)
December 28, 2016, 07:32 AM
http://lesterbanks.com/2016/12/outliner-color-mark...
Recent versions of Maya have changed the way the icons appear in the outliner. For some old folks, this made it more difficult to find things. Especially if you have an Outliner-concentric workflow in Maya. The Post Outliner Color Marker Script for Maya Adds New Features originally appeared and published on %%BLOGLINK%,by lesterbanks
December 24, 2016, 07:23 AM
http://helloluxx.com/new-product/18819/
Another day, another render … this Christmas Eve brings you V-Ray Irradiance Map.
December 21, 2016, 06:33 AM
http://helloluxx.com/new-product/18813/
De-noiser render for V-Ray for 3ds Max course.
December 20, 2016, 08:26 AM
http://helloluxx.com/new-product/the-ultimate-intr...
Mograph Plus are soon to launch over 1,000 minutes of training for V-Ray for 3ds Max.
December 15, 2016, 10:36 AM
http://lesterbanks.com/2016/12/bring-order-chaos-m...
The motion graphics tools have been chanting the way that a lot of work is done in Maya. What used to be done with particles, forces and goals can now be set up much easier using MASH. An example of this, is having a flurry of objects form into a single coherent shape. If you The Post Bring Order to Chaos With MASH’s Merge Node originally appeared and published on %%BLOGLINK%,by lesterbanks
December 10, 2016, 07:20 AM
http://www.animationmagazine.net/events/laika-expe...
Due to enthusiastic popular demand, LAIKA animation studio has announced an encore holiday presentation of “Form Coraline to Kubo: A Magical LAIKA Experience” at Universal Studios Holiday, from December 21, 2016 to January 15, 2017. The limited time attraction will be housed in the park’s Globe Theatre and included in the price of admission.
December 1, 2016, 01:32 PM
http://lesterbanks.com/2016/12/3-methods-lighting-...
A little while ago I posted a tutorial from Yone Santana who walks us through creating lighting for an interior scene with Solid Angle’s Arnold. A new tutorial from Yone is the antithesis with a look at lighting an exterior or outdoor scene. What’s the difference between rendering an indoor scene versus an outdoor scene? The Post 3 Methods for Lighting an Exterior Scene With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
December 1, 2016, 10:24 AM
http://lesterbanks.com/2016/12/understanding-rig-r...
Rivets are handy things when you are rigging. Need to stick a button onto a character’s clothes? You need a rivet. For as useful as rivets are, they are a bespoke item within Maya. There is no “Create Rivet” menu item. You can build one using Maya’s tools though. A typical Rivet will use a The Post Understanding How to Rig With Rivets in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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