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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar's RenderMan 21 FINALLY Arrives!

July 19, 2016, 05:44 AM

http://www.3dvf.com/actualite-17281-pixar-s-render...

After months of waiting and a beta phase, the team of Pixar's RenderMan finally launches Version 21 of its popular engine. This is a significant release, in more ways than one. - First of first, Pixar permanently removes the venerable Reyes architecture : it has had a major role in the past, but it has had its day. Only RIS and path tracing system remains. This choice was predictable; it has some drawbacks (the scenes using the old methods no longer be made ​​properly), it allows to clean in...

Pixar’s Ed Catmull on Animation Evolution, from

July 7, 2016, 07:49 PM

http://www.studiodaily.com/2016/07/pixar-ed-catmul...

Dr. Ed Catmull co-founded Pixar Animation Studios in 1986 with Alvy Ray Smith, Steve Jobs, and John Lasseter, and it has become one of the world’s most successful studios. He is currently President of Pixar and Walt Disney Animation Studios. … more » The post Pixar’s Ed Catmull on Animation Evolution, from Nemo to Dory appeared first on Studio Daily.

SIGGRAPH’s 43rd Computer Animation Festival winn

July 7, 2016, 09:29 AM

http://postperspective.com/siggraphs-43rd-computer...

The winners of SIGGRAPH’s 43rd Annual Computer Animation Festival have been announced. For 2016, submissions were evaluated by an expert jury of pro who span the visual effects, animation, research and development, games, advertising and education industries. This 2016 award categories and winners are: Best in Show Borrowed Time (USA), Continue reading →July 7, 2016

Posing and Rendering CGI Characters

July 2, 2016, 05:49 AM

http://www.cgmeetup.net/home/posing-and-rendering-...

How do we create and pose CGI characters? In this companion course to our “Science of Rendering Photorealistic CGI” we walk through the steps we use to create, pose and render our mascot using 3D Studio Max, V-Ray as well as Adobe Photoshop and Adobe After Effects.

Everything You Wanted to Know About Creating Geome

June 29, 2016, 01:54 PM

http://lesterbanks.com/2016/06/creating-geometry-h...

Manuel Casasola Merkle walks through everything you need to know to create geometry with VEX in Side Effects Houdini. The Post Everything You Wanted to Know About Creating Geometry With VEX originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation Expansion

June 28, 2016, 04:12 AM

http://animationguildblog.blogspot.ca/2016/06/anim...

Here's how the animation business is going here in the City of the Angels...

Layering Effects

June 28, 2016, 04:12 AM

http://animationguildblog.blogspot.ca/2016/06/laye...

Game of Thrones drops another "How We Did All The Cool VFX" video.

Aardman Awarded

June 23, 2016, 04:41 AM

http://animationguildblog.blogspot.ca/2016/06/aard...

The Brit studio's founders win a prize.

ANIMATION STUDIO CELEBRATES 5th BIRTHDAY

October 22, 2015, 10:27 AM

http://www.skwigly.co.uk/leading-animation-studio-...

Altrincham-based multi genre animation studio Factory is celebrating its fifth birthday, with a period of remarkable growth, in a year that has seen four high profile productions come to air, including Newzoids (ITV), Clangers (CBeebies), Scream Street (CBBC) and two specials for Disney and Club Penguin.

Character Animation in Cinema 4D

October 22, 2015, 10:26 AM

http://www.cgmeetup.net/home/character-animation-i...

A Character Animation in Cinema 4D – Orestis Konstantinides (MAXON)

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