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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya Clay Scene Setting by Pavee Keawmafai

October 22, 2015, 03:38 AM

http://cgvilla.com/2015/10/22/maya-clay-scene-sett...

Pavee Keawmafai is a Digital Artist from Thailand. In the images below Pavee Keawmafai shared his process of setting up the Maya Clay Scene with the settings. Hope that will be usefull for users.

Hans Godard ships Skinning Converter for Maya

October 21, 2015, 10:18 AM

http://www.cgchannel.com/2015/10/hans-godard-relea...

Naughty Dog character TD and tools developer Hans Godard has released Skinning Converter: his amazing Maya plugin for converting any animated mesh to a bone-based animation.

Render Passes in Maya 2016

October 20, 2015, 05:21 AM

http://www.cgmeetup.net/home/render-passes-in-maya...

Daryl Obert – A quick demo talking about the new MILA based Mental Ray Passes and how to enable the legacy Pass System if you still need to use it.

Les Render Passes de Maya 2016, par Daryl Obert

October 20, 2015, 05:20 AM

http://www.3dvf.com/actualite-14800--render-passes...

Daryl Obert this video of the new system passes Maya Mental Ray 2016 (which relies on MILA) and how to turn the old system when needed.

UV Mapping with the UV Editor in Maya 2016

October 19, 2015, 09:42 AM

http://www.cgmeetup.net/home/uv-mapping-with-the-u...

Mike Hermes – In this tutorial I will explain how to UV map and texture a box in Autodesk Maya 2016 using the UV Editor.

An Inspirational Thought and Experience by Khan

October 18, 2015, 07:28 AM

http://cgvilla.com/2015/10/18/an-inspirational-tho...

We are glad to share An Inspirational Thought/experience by Khan for all Artists,who wanna get / stay in the Industry… Hope that will be inspiring for most of the people and readers. Getting into 3D Industry and make a name for yourself is not that easy. But If you keep working hard with all your will then anything can be possible. And Khan has a exact wordings for that. Please Read it inspire it and share it so that other can also get inspire.

Exclusive special features clip from Inside Out

October 16, 2015, 08:40 AM

http://www.thehollywoodnews.com/2015/10/16/watch-o...

Ever since those inanimate lamps came to life, Pixar have always found a special place deep in the emotive heart of animation, so it comes as no surprise that their, quite literal, venture inside the individual emotions of young Riley has struck the right chord with so many.

Cinema 4D und die Creative Cloud im Doppel-Einsatz

October 16, 2015, 08:39 AM

http://blogs.adobe.com/creative/cinema-4d-und-die-...

In modernen Superhelden-Filmen zählt am Ende oft die Teamleistung. Hinter den Kulissen, wo die CGI-Spezialeffekte am Rechner entworfen werden, ist es nicht anders. Auf ein echtes Software-Dream-Team setzen Motion Designer, Filmemacher und auch composing-orientierte Fotografen, wenn sie die Creative Cloud von Adobe und Cinema 4D von Maxon für ihre Workflows kombinieren. Wie schlagkräftig Cinema 4D etwa mit After Effects und Photoshop harmoniert, präsentierten die Adobe-Experten Sven Bren...

3D Wrinkle Maps in Maya

October 16, 2015, 04:24 AM

http://www.cgmeetup.net/home/3d-wrinkle-maps-in-ma...

Jon Stratton – This is how I create 3D wrinkle maps using multiple displacement maps.

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