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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Power of Editing Clips With Maya’s Time Edit

August 4, 2016, 12:24 PM

http://lesterbanks.com/2016/08/power-editing-clips...

Maya 2017 introduces a new time editor that allows for easy non-linear editing of animations and clips. The Post The Power of Editing Clips With Maya’s Time Editor originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar Open-Sources Universal Scene Description

July 27, 2016, 05:32 AM

http://www.studiodaily.com/2016/07/pixar-open-sour...

Pixar Animation Studios has officially released its Universal Scene Description (USD) system as open-source technology on GitHub. It joins Pixar's OpenSubdiv subdivision implementation, which was open-sourced in 2012. The company first announced plans to make USD — code that's been … more » The post Pixar Open-Sources Universal Scene Description appeared first on Studio Daily.

Pixar ships RenderMan 21

July 20, 2016, 05:20 AM

http://www.cgchannel.com/2016/07/pixar-releases-re...

Hank from Finding Dory: one of the characters rendered in production by Pixar using its versatile multipurpose PxrSurface shader – now implemented in RenderMan 21, released commercially this week.

Plexus 3 is Coming and it Looks Awesome

July 7, 2016, 09:29 AM

http://lesterbanks.com/2016/07/plexus-3-new-featur...

Rowbyte takes the wraps to show what is in store for Plexus 3, coming July 18th 2016. The Post Plexus 3 is Coming and it Looks Awesome originally appeared and published on %%BLOGLINK%,by lesterbanks

Zootopia Animation Shot Breakdown

June 25, 2016, 05:57 AM

http://www.cgmeetup.net/home/zootopia-animation-sh...

Trent Correy – A break down of one of my “Zootopia” shots from story to final animation.

Animated Ripple Effect in 3D Studio Max

October 23, 2015, 04:43 AM

http://www.cgmeetup.net/home/animated-ripple-effec...

This tutorial will show you how to create the effect of many random and overlapping ripples that will animate on a surface as if rain were falling on a puddle or pool of water. This tutorial will use Adobe After Effects and 3D Studio Max. Concepts covered will be the creation and use of animated textures, particle flow and the displacement and point cache modifiers.

Sneak peek: Twinmotion 2016

October 21, 2015, 04:57 AM

http://www.cgchannel.com/2015/10/sneak-peek-twinmo...

The developers of real-time visualisation tool Twinmotion have released a teaser for the upcoming 2016 release of the software, adding support for Google Earth topology, photogrammetry and point cloud data.

RenderMan vs Arnold in Maya

October 20, 2015, 05:21 AM

http://vfxserbia.com/2015/10/20/renderman-vs-arnol...

Today we are comparing Pixar’s RenderMan and SolidAngle’s Arnold Renderer in Maya.

Raylight Games releases XrayUnwrap 2.0 for 3ds Max

October 14, 2015, 09:07 AM

http://www.cgchannel.com/2015/10/raylight-games-re...

Raylight Games has publicly released XrayUnwrap 2.0 for 3ds Max, the latest update to its UV unwrapping tool, adding new selection, seam and UV organisation tools, and a new option for symmetrical unwrapping.

Adobe Max 2015: David Simons

October 13, 2015, 12:24 PM

http://www.youtube.com/watch?v=gUneiZNlB1c

At Adobe Max 2015, Adobe Systems' principal scientist David Simons tells us about Character Animator

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