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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Making of Rescue

October 10, 2015, 07:50 AM

http://www.cgmeetup.net/home/making-of-rescue/

This Imax stereoscopic documentary follows a team in their humanitarian rescue actions. With spectacular and exclusive images from Haiti earthquake disaster, the audience witnesses these heroes as they risk their lives in order to save hundreds of people.

Meet Jonathan Ball, illustrator, animator and foun

October 9, 2015, 05:58 AM

http://blogs.adobe.com/creative/meet-jonathan-ball

We recently caught up with Jonathan Ball, the renowned Wales-based designer whose clients include the BBC, MTV and Sony to name a few.  Jonathan has a reputation for wacky and non-conformist character designs, intricate worlds and edgy video graphics – as demonstrated by the image above! Read on to see what Jonathan had to say when we chatted to him at the Adobe Creative Meet Up in London. Credit: Jonathan Ball, Poked Studios Adobe: What are you working on at the moment? Jonathan: I’...

Introducing the New Kinetic and Fluid Animation Pa

October 9, 2015, 05:58 AM

http://tracking.feedpress.it/link/9766/1852156

To Great Titling and Beyond They're finally here! New Animation Packs for Titler Pro. Giving you the power to create complex motion graphics inside Titler Pro. No more round-tripping from your video editing application to After Effects and back. Get what you need right in your NLE with Titler Pro.

Discover how 2D skills make for better 3D VFX

October 9, 2015, 05:57 AM

http://www.cgchannel.com/2015/10/discover-how-2d-s...

Gnomon School of Visual Effects has announced 2D Skills in 3D VFX: a free two-hour panel discussion and Q&A with three leading VFX artists from League of Legends developer Riot Games.

Ornatrix V4 for 3ds Max

October 9, 2015, 05:57 AM

http://www.cgmeetup.net/home/ornatrix-v4-for-3ds-m...

A quick look at a new feature in Ornatrix V4 which allows making hair setups into reusable assets: grooms. We look at what grooms are, using them, and creating them from a hair setup. This is a short introduction with more on grooms covered in future videos and official docs.

Behind-the-Scenes Look at 'The Good Dinosaur'

October 8, 2015, 10:29 AM

http://www.pixarpost.com/2015/10/behind-the-scenes...

Prepare to be astonished — The Good Dinosaur is set to wow audiences with its heartwarming friendship and a expansive landscapes — which appear to be plucked right from a postcard. Over the coming days and weeks we will dig deeper into the development of the story, production, animation and lighting (among many more areas) to uncover countless details as we chatted with select crew members while visiting the Studio on October 1 and 2.

Far Cry Primal - Behind the Scenes

October 7, 2015, 05:14 AM

http://www.cgmeetup.net/home/far-cry-primal-behind...

Ubisoft Montreal dev team gives background on their vision for Far Cry Primal: bringing Far Cry to the Stone Age.

An Interview with Character Artist Mars

October 7, 2015, 05:14 AM

http://cgvilla.com/2015/10/07/an-interview-with-ch...

Cgvilla.com recently took an interview with Character Artist Supree Mars. Supree Mars is a 3D artist from bangkok, Thailand. Mars always comes up with some wonderful 3D Character Art all the time. In this interview we tries to know more about him and his work process. Hope that interview will be inspiring for readers and newbies.

Avengers: Age of Ultron Titles Animatic

October 7, 2015, 05:14 AM

http://www.cgmeetup.net/home/avengers-age-of-ultro...

Perception presents Avengers: Age of Ultron Titles Animatic Breakdown.

14 tips for nailing composition like a pro

October 5, 2015, 04:46 AM

http://www.creativebloq.com/illustration/tips-nail...

Artist James Gurney explains why composition isn’t about forcing elements into a grid.

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