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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Convert Bendy Bones to Regular Bones in Blender

December 3, 2021, 09:05 AM

https://lesterbanks.com/2021/12/how-to-convert-ben...

CGDive shows how you can create standard bones from Blender’s Bendy bones. Check out this tutorial from CGDive (Todor Nikolov) that shows how to convert Blender’s Bendy Bones to regular ones that will work better with game engines. The

Blender 30 Has NextLevel AMD GPU Support

December 2, 2021, 08:45 AM

https://www.cgw.com/Press-Center/News/2021/Blender...

For Blender users worldwide, AMD has some exciting developments to share about AMD graphics card support. Blender 3.0 was announced with some rewrites to the rendering engine Cycles (aka Cycles X). This removed OpenCL support for rendering on AMD GPUs for technical and performance reasons. To help address this, AMD has been working very closely with Blender to improve support for GPU rendering in Blender using the AMD HIP API, to ensure users of AMD graphics cards can take advantage of all the e...

PNYA members help complete Netflix's Tick, Tick…Boom!

November 30, 2021, 08:46 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

NEW YORK CITY — Tick, Tick…Boom! is Lin-Manuel Miranda’s adaptation of the autobiographical musical by Jonathan Larson, who helped revolutionize theater as the creator of "Rent". Released theatrically November 12th, the Netflix film finds Larson (played by Andrew Garfield) a promising theater composer on the cusp of his 30th birthday, navigating love, friendship and the pressures of life as an artist in Manhattan.

Check Out This Rundown of the UI Changes in 3D Coat 2021

November 26, 2021, 09:06 AM

https://lesterbanks.com/2021/11/check-out-this-run...

The 3DC team covers some of the new UI changes in the latest version. The latest version for 3D Coat has seen significant improvements and updates, the least of which is a UI refresh and

Adobe unveils Substance 3D Designer 113

November 23, 2021, 08:34 AM

http://www.cgchannel.com/2021/11/adobe-unveils-sub...

Adobe has unveiled Substance 3D Designer 11.3, the latest version of its material-authoring software, during its latest Substance 3D livestream, the recording of which is embedded above.

Faceware updates realtime facial animation software, offers indie pricing

November 18, 2021, 09:10 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

LOS ANGELES — Faceware Technologies (www.facewaretech.com) the provider of markerless 3D facial motion capture solutions, has released an upgrade to Faceware Studio 1.5, the company’s realtime facial animation software. The upgraded version comes with “indie pricing” and several enhancements, including a free Live Link plug-in for Unreal Engine.

Unity to Buy Weta Digital Pipeline, Tools, Technology

November 11, 2021, 09:13 AM

https://postperspective.com/unity-to-buy-weta-digi...

Unity, makers of the platform for creating and operating interactive, real-time 3D (RT3D) content, has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology and engineering talent. The acquisition is designed to put Weta’s exclusive visual effects tools into the hands of millions of creators and artists. Continue reading → November 10, 2021 The post Unity to Buy Weta Digital Pipeline, Tools, Technology appeared first on postPerspective.

Understanding Groom Fundamentals in 3D

October 29, 2021, 08:52 AM

https://lesterbanks.com/2021/10/understanding-groo...

Check out this groom fundamentals course by Jesus Fernandez that covers the foundations of hair fur and more. Check out this new 3D Artist, Jesus Fernandez Calderon, who looks into grooming fundamentals in 3D. The series

How to Make a Basic HUD Animation With Xpresso and Python

October 26, 2021, 08:55 AM

https://lesterbanks.com/2021/10/how-to-make-a-basi...

Expresso Mechanic TV shows how to make a basic HUD animation using Xpresso, Python, and the Mograph Tracer. In Cinema 4D, you can expand on the power that Mograph offers by using Xpresso and even further by

Check Out Treya Conceptor, a Fast, 3D Kitbashing Tool

October 23, 2021, 08:02 AM

https://lesterbanks.com/2021/10/check-out-treya-co...

Treya Conceptor is a simple and easy-to-use 3D kitbashing tool for concept work. Arseniy Korablev has released a new stand-alone tool for concept work that operates around a kitbash workflow. Treya Conceptor is a brand new tool built for 3D

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