It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 17, 2015, 04:51 AM
http://animationguildblog.blogspot.ca/2015/08/sito...
TAG President Emeritus Tom Sito was at D23 in Anaheim today. He relates...
August 17, 2015, 04:51 AM
http://animationguildblog.blogspot.ca/2015/08/the-...
The swallowing of entertainment companies by other entertainment companies happens in the Middle Kingdom, just as it does stateside: As News Corporation buys Blue Sky Studios, so Disney gobbles up Pixar, Marvel and Lucasfilms.
August 14, 2015, 05:52 AM
http://animationguildblog.blogspot.ca/2015/08/tran...
So how do you take Peanuts, the comic strip and TV specials, and turn them into a CG animated feature?
August 13, 2015, 09:18 AM
http://www.redsharknews.com/vr_and_ar/item/2799-oc...
(Virtually) Regarding Henry: Henry, a new project from the Oculus Story Studios team, nicely illustrates how VR movies will differ from conventional projects. OculusOculus RiftImmersive cinemaVR moviesPixar
August 13, 2015, 09:17 AM
http://www.creativebloq.com/ux/animation-technique...
If you look five years back, the use of animation and motion in user interfaces was considered a crime rather than a best practice. It was associated with flashy websites, jumping popups and blinking buttons. But this has changed tremendously over the last year – for three reasons.
August 13, 2015, 05:37 AM
https://www.foxoms.com/blog/2015/08/13/pixar-anima...
Did you see that hover-board Lexus previewed last week? If its ever felt like the future, now is it! But it seems for every step we take towards living like the Jetsons, we also make life harder for ourselves, like… The post Pixar Animation Studio’s Universal Scene Description to be Open-Sourced appeared first on FoxOMS.
August 13, 2015, 05:35 AM
http://www.cgmeetup.net/home/sculpting-stone-in-bl...
In this time-lapse video we’ll see stone sculpting with Dynamic Topology. 3 brushes were used: Scrape/Peak brush, Clay Strips and Crease.
August 13, 2015, 05:34 AM
http://www.cgmeetup.net/home/whats-new-in-maya-201...
Want to see what’s new in Maya 2016? Join Daryl Obert for a rapid rundown of new supercharged performance and artist-friendly tools, as well as a few tips and tricks along the way to help improve your workflow.
August 13, 2015, 05:34 AM
http://www.3dvf.com/actualite-14110-siggraph-2015-...
AMD Unveils 3ds Max version FireRender , its GPU renderer based on OpenCL. It uses an unbiased approach path tracing type, and supports Render materials Corona (Corona editor helped develop) and V-Ray, via the Corona. Materials converter...
August 13, 2015, 05:31 AM
http://cgvilla.com/2015/08/13/how-to-create-realis...
Have you ever tried to create realistic ice, glass, or a bottle of whiskey, just to discover how frustratingly hard is to get the refraction right? Gleb Alexandrov shared some tips that help him to create awesome refraction in his renders. This tutorial is a step aside from classical form principle, which works only if we pretend that the world is made of plaster. Which isn’t the case, of course.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.