It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 13, 2015, 05:31 AM
http://cgvilla.com/2015/08/13/how-to-create-realis...
Have you ever tried to create realistic ice, glass, or a bottle of whiskey, just to discover how frustratingly hard is to get the refraction right? Gleb Alexandrov shared some tips that help him to create awesome refraction in his renders. This tutorial is a step aside from classical form principle, which works only if we pretend that the world is made of plaster. Which isn’t the case, of course.
August 12, 2015, 04:15 PM
http://www.realflow.com/product/production/casestu...
Andrew Romatz, CG Supervisor, talks about how they used RealFlow to form phantom sculptures flowing fluid around the shapes of models which were invisible.
August 12, 2015, 12:15 PM
http://lesterbanks.com/2015/08/pixar-launches-open...
An open source universal scene description will make file exchange between 3D applications much easier, building on Alembic. The Post Pixar Launches Open Sourced Universal Scene Description originally appeared and published on %%BLOGLINK%,by lesterbanks
August 12, 2015, 05:40 AM
http://www.hollywoodreporter.com/behind-screen/pix...
Characters including April Ludgate in Parks and Recreation as well as performers such as Audrey Hepburn helped to inform the designs of the five emotions in Disney/Pixar's hit Inside Out, members of the creative team revealed Tuesday at CG conference Siggraph, held at the Los Angeles Convention Center.
August 12, 2015, 05:38 AM
http://postperspective.com/nvidia-takes-vr-designw...
Nvidia is at SIGGRAPH in LA showing DesignWorks VR, a set of APIs, libraries and features that enable both VR headset and application developers to deliver immersive VR experiences. DesignWorks VR includes components that enable VR environments like head-mounted displays (HMDs), immersive VR spaces such as CAVEs and other immersive displays, and cluster solutions. DesignWorks VR builds on Nvidia’s existing GameWorks VR SDK for game developers, with improved support for OpenGL and features ...
August 12, 2015, 05:38 AM
http://www.studiodaily.com/2015/08/top-10-beautifu...
Considering a variety of genres and time periods, CineFix nominates 10 animated films as the loveliest ever made. The post Top 10 Most Beautiful Animated Movies of All Time appeared first on Studio Daily.
August 12, 2015, 05:37 AM
http://postperspective.com/shotgun-autodesk-update...
Shotgun Software has announced a new set of features and updates designed to make it easier for teams to review, share and provide feedback on creative projects. Also at SIGGRAPH 2015, Autodesk has announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software and a new 3D marketplace on Creative Market, the company’s online platform for purchasing and selling custom content developed by artists. Shotgun Software’s upcoming ...
August 12, 2015, 05:36 AM
http://soundandpicture.com/2015/08/autodesk-revs-u...
At the SIGGRAPH 2015 Conference and Expo, being held August 11-13 in Los Angeles, CA, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya. Concurrently, the company unveiled the new 3D marketplace on Creative Market its online platform for purchasing and selling custom content developed by artists. These solut...
August 11, 2015, 04:31 PM
http://animationanomaly.com/2015/08/11/animation-f...
It took long enough, but animation is just about everywhere you, and (among younger generations at least), immensely popular. Many have long looked with envy at Japan with its ubiquitous anime and pined for a similar scenario in western markets.
August 11, 2015, 09:51 AM
http://www.engadget.com/2015/08/11/pixar-open-sour...
Fancy that you could create the next Inside Out if you only had the right tools? Pixar just made that dream a little more realistic. Mere months after giving away Renderman, the studio has announced plans to open the source code for its Universal Scene Description software, which gives multiple computer animation apps a common "scene graph" to work from. It should help movie makers streamline the production process (particularly if there's more than one company involved), but it'll also be a boo...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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