It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 8, 2019, 06:33 AM
http://www.studiodaily.com/2019/04/inside-game-thr...
HBO continues to run its victory lap around Westeros with this four-minute video celebrating the VFX prowess of the Game of Thrones team — discussed on screen by VFX producer Steve Kullback and VFX supervisor Joe Bauer — as the blockbuster show approaches its eighth and final season. The post Inside Game of Thrones: A Story in Visual Effects appeared first on Studio Daily.
April 5, 2019, 11:01 AM
https://www.provideocoalition.com/flame-2020-machi...
With a series of new features tied to machine learning, Flame 2020 offers artists significant creative flexibility and performance boosts. The new version can be discovered at NAB 2019. Everywhere you look, two terms appear consistently: Artificial Intelligence and machine learning. They seem to be present in all modern software launched nowadays , and the... The post Flame 2020: machine learning used to modify objects in moving footage appeared first on ProVideo Coalition.
April 5, 2019, 11:01 AM
https://www.productionhub.com/blog/post/meet-the-v...
The VFX team behind Showtime's hit series Escape at Dannemora, which swept up the best actress win at the Golden Globes, talked to ProductionHUB about their in-depth work recreating the places and events of one of the strangest jailbreaks in history.
April 4, 2019, 12:03 PM
https://postperspective.com/video-machine-learning...
Just prior to NAB, post Perspective’s Randi Altman caught up with Digital Domain’s senior director of software R&D, Doug Roble, to talk machine learning. Roble is on a panel on the Monday of NAB 2019 called “Influencers in AI: Companies Accelerating the Future” https://nab19.mapyourshow.com/8_0/sessions/session-details.cfm?ScheduleID=490. It’s being moderated by Google’s technical director for media, Continue reading → April 4, 2019 The post Video: Machine learning with Digi...
April 2, 2019, 09:18 AM
https://postperspective.com/veteran-vfx-supervisor...
Long-time visual effects supervisor Lindy De Quattro has joined MPC Film in Los Angeles. Over the last two and a half decades, which included 21 years at ILM, De Quattro has worked with directors such as Guillermo Del Toro, Alexander Payne and Brad Bird. She also currently serves on the Executive Committee for the VFX branch of the Academy of Motion Picture Arts and Sciences. Continue reading → April 2, 2019 The post Veteran VFX supervisor Lindy De Quattro joins MPC Film appeared first o...
April 2, 2019, 06:30 AM
https://www.provideocoalition.com/reallusion-a-new...
Introduced at GDC 2019, the new 3D Game Character Creation and animation pipeline from Reallusion is a disruptive solution used to create a digital double for Keanu Reeves in the sci-fi thriller REPLICAS. Reallusion debuted its new 3D character and animation pipeline at GDC 2019, as a tool for games, cinematics and realtime experiences. Game... The post Reallusion: a new 3D Game Character Creation and animation pipeline appeared first on ProVideo Coalition.
April 1, 2019, 06:28 AM
https://www.youtube.com/watch?v=FVyU1qEkrM4
Doug Roble tells us about his upcoming NAB panel on AI and Machine Learning in VFX.
March 28, 2019, 06:22 AM
http://www.cgchannel.com/2019/03/borisfx-unveils-m...
Boris FX has unveiled Mocha Pro 2019.5, the next version of its planar tracking software, plus Continuum 2019.5 and Sapphire 2019.5, the next versions of its effects plugins for compositing and editing apps.
March 20, 2019, 10:55 AM
https://www.provideocoalition.com/arnold-5-3-wit-a...
The new version of Autodesk’s Arnold introduces Arnold GPU in public beta, giving artists the chance to switch between rendering on the CPU and GPU with a single click without changing renderers.
March 15, 2019, 06:17 AM
https://postperspective.com/alkemy-x-a-vfx-guide-t...
Pilot season is an important time for visual effects companies that work in television. Pilots offer an opportunity to establish the look of key aspects of a show and, if the show gets picked up, present the potential of a long-term gig. But pilots also offer unique challenges. Time is always short and budgetary resources are often in shorter supply, Continue reading → March 14, 2019 The post Alkemy X: A VFX guide to pilot season appeared first on Randi Altman's postPerspective.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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