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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

WestWorld Season 2 Breakdown

December 7, 2018, 06:06 AM

https://pixomondo.com/project/west-world-season-2-...

Let’s discover the Japan and the Far West in the VFX Breakdown by Pixomondo for the second season of WESTWORLD...

VFX supervisor Simon Carr joins London’s Territo

December 6, 2018, 01:07 PM

https://postperspective.com/vfx-supervisor-simon-c...

Simon Carr has joined visual effects house Territory, bringing with him 20 years of experience as a VFX supervisor. He most recently served that role at London’s Halo, where he built the VFX department from scratch. He has also supervised at Realise Studio, Method Studios, Pixomondo, Digital Domain and others. While Carr will be based in London, Continue reading → December 6, 2018 The post VFX supervisor Simon Carr joins London’s Territory appeared first on Randi Altman's postPer...

Shotgun 8: cloud-based Shotgun Create for studio a

December 5, 2018, 11:19 AM

https://postperspective.com/shotgun-8-cloud-based-...

Autodesk Shotgun 8 is the newest version of the company’s cloud-based review and production tracking software. Targeted to busy creative teams, Shotgun 8 aims to improve the artist and reviewer experience with updates that reduce interruptions to creative flow and facilitate the feedback loop. Shotgun 8 includes the first public version of Shotgun Create, Continue reading → December 5, 2018 The post Shotgun 8: cloud-based Shotgun Create for studio artists, new UI, more appeared firs...

Oscars: 20 films advance in VFX race

December 4, 2018, 01:19 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES – The Academy of Motion Picture Arts and Sciences have announced that 20 films are now in the running in the “Visual Effects” category for the 91st Academy Awards (oscars.org). Nominations for the 91st Academy Awards will be announced on Tuesday, January 22, 2019, and the 91st Oscars will be held on Sunday, February 24th.

Nvidia intros Turing-powered Titan RTX

December 3, 2018, 01:29 PM

https://postperspective.com/nvidia-intros-turing-p...

Nvidia has introduced its new Nvidia Titan RTX, a desktop GPU that provides the kind of massive performance needed for creative applications, AI research and data science. Driven by the new Nvidia Turing architecture, Titan RTX — dubbed T-Rex — delivers 130 teraflops of deep learning performance and 11 GigaRays of raytracing performance. Continue reading → December 3, 2018 The post Nvidia intros Turing-powered Titan RTX appeared first on Randi Altman's postPerspective.

The End Titles of Skyscraper

December 3, 2018, 06:03 AM

http://www.themill.com/portfolio/4454/opening-&-ma...

Here is the end title sequence made by The Mill for SKYSCRAPE...

Method Leads the Charge with VFX in Outlaw King

November 30, 2018, 10:30 AM

http://www.cgw.com/Press-Center/In-Focus/2018/Meth...

Director David Mackenzie shot on location in Scotland, with the aim of making every aspect of the film as historically accurate as possible. Mackenzie and production VFX Supervisor Alex Bicknell entrusted Method Studios to achieve the desired authenticity through invisible yet complex visual effects.

Behind the Title: Weta Digital’s Paolo Emilio Se

November 26, 2018, 09:51 AM

https://postperspective.com/behind-title-weta-digi...

NAME: Paolo Emilio Selva  COMPANY: Weta Digital CAN YOU DESCRIBE YOUR COMPANY? In the middle of Middle-earth, Weta Digital is a VFX company with more than a thousand artists and developers. While focusing on delivering amazing movies, Weta Digital also focuses on research and development for VFX.  Continue reading → November 26, 2018 The post Behind the Title: Weta Digital’s Paolo Emilio Selva appeared first on Randi Altman's postPerspective.

Tech On Screen: Nine Mile Circle’s VFX, Suspiria

October 27, 2018, 08:58 AM

http://www.studiodaily.com/2018/10/tech-screen-nin...

Atlanta’s Nine Mile Circle provided VFX for the new Jay Rock video, “Win,” directed by Dave Meyers and Dave Free (of The Little Homies). Nine Mile Creative Director Les Umberger was on set for two days of production in L.A. and supervised VFX back in Atlanta. The mix of work included effects elements that Umberger […] The post Tech On Screen: Nine Mile Circle’s VFX, Suspiria on 35, DaVinci Resolve 15 and More appeared first on Studio Daily.

Learn VEGAS VR Studio – Working in the VR Space

October 25, 2018, 09:01 AM

https://www.provideocoalition.com/learn-vegas-vr-s...

Creative professionals of all types and sizes have made no secret of the interest in virtual reality (VR), as the potential to immerse audiences in a virtual world is as enticing as it is transformative. However, the tools that were available to create these experiences often promised more than they could deliver and proved to especially cumbersome to effectively utilize. With VEGAS VR Studio, all of that has changed for the better.

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