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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Blender 2.75 adds powerful new features and workfl

July 2, 2015, 09:23 AM

http://www.redsharknews.com/post/item/2696-blender...

Guest author and Blender expert Gottfried Hofmann details the new features in Blender 2.75, the latest version of the popular and increasingly powerful open source 3D modelling and animation suite, including stereoscopic workflow and Cycles on AMD GPUs. BlenderBlender 2753D modellingCGI

Create Advanced Rain with PFlow in 3ds Max

July 2, 2015, 05:38 AM

http://www.cgmeetup.net/home/create-advanced-rain-...

This is the part one of an article done, by Alvaro & Adam. In this part Alvaro takes us through the initial steps of modelling and animation of the raindrops for Particle Flow.

How to Create 3D LUTs

July 1, 2015, 12:38 PM

https://www.hurlbutvisuals.com/blog/2015/07/how-to...

My workflow on set is to load all the 3D LUTs that I have created for a feature or TV pilot into my Flanders CM250 OLED lighting monitor. The monitor can hold up to 16 LUTs. I designed a total of sixteen LUTs on Need for Speed, four LUTs for Fathers and Daughters and currently fourteen LUTs for Into the Badlands. Each LUT has to be linked to your specific camera’s sensor to be the most accurate.

3 Ways to Speed Up Inbetweens in Maya

June 30, 2015, 03:10 PM

http://www.cgmeetup.net/home/3-ways-to-speed-up-in...

Kameari Kill:- 3 ways to speed up inbetweens in Maya. file under HAM for Hotkeys, Animaiton and Mel.

Did you catch all of Pixar's Inside/Out Easter Egg

June 30, 2015, 09:39 AM

http://www.slashfilm.com/inside-out-easter-eggs/

We hope you’ve had time to see Pixar Animation‘s latest triumph, Inside Out, in theaters. It’s one of the best movies of the year so far, and there’s a good chance it will make several year-end lists for being one of the best of 2015 overall.

Introducing the Adobe Character Animator

June 30, 2015, 09:33 AM

https://www.rocketstock.com/blog/introducing-the-a...

If you are a Creative Cloud user, then last week’s update gave you some really interesting tools. One of these tools is the Adobe Character Animator, which allows users to take artwork crafted in Photoshop or Illustrator and add motion.

Mapping of Animation Europe

June 30, 2015, 04:43 AM

http://www.3dvf.com/actualite-13674-annecy-2015-ca...

The European Audiovisual Observatory took advantage of MIFA 2015 to announce the first results of a survey on the animation sector in Europe, entitled Focus On Animation . This observatory is a public service, affiliated to the European Union . The survey has also been commissioned and funded by the European Commission under its MEDIA program.

Talking

June 30, 2015, 04:42 AM

http://animationguildblog.blogspot.ca/2015/06/talk...

We are now in negotiations with cartoon studios represented by the Alliance of Motion Picture and Television Producer (the AMPTP).

'Inside Out': Why the Filmmakers Changed Its Endin

June 29, 2015, 12:30 PM

http://www.hollywoodreporter.com/behind-screen/ins...

Some big story changes were made to Inside Out before it reached its final form, according to the film's editor Kevin Nolting. (Spoilers below.)

Lasseter on the evolution of storytelling

June 29, 2015, 10:01 AM

http://boingboing.net/2015/06/29/pixars-chief-crea...

"At that time when we rendered things, everything kind of looked plastic-y," Lasseter says. "Everything looks like plastic, so what if the characters were made of plastic? What if they were... toys?'" From Lasseter's recent presentation at "The New Audience: Moviegoing In A Connected World":

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