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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

PACIFIC RIM - UPRISING: VFX Breakdown

August 31, 2018, 12:15 PM

http://www.artofvfx.com/pacific-rim-uprising-vfx-b...

Come have a look at this VFX Breakdown by DNEG about their massive work on PACIFIC RIM – UPRISING!

Cube, BaseFX et Raynault VFX évoquent leur utilis

August 31, 2018, 08:40 AM

http://www.3dvf.com/actualite-24176-siggraph-2018-...

A l'occasion du SIGGRAPH, plusieurs studios sont intervenus sur le stand d'Isotropix, l'éditeur de la solution de set-dressing, lookdev, lighting et ...

ARE YOU HUMAN TOO? (NEODO INGANINI): VFX Breakdown

August 29, 2018, 07:09 AM

http://www.artofvfx.com/are-you-human-too-neodo-in...

Have a look at the work of Macrograph on ARE YOU HUMAN TOO? (NEODO INGANINI)...

MISSION: IMPOSSIBLE - FALLOUT: Huw Evans - VFX Sup

August 27, 2018, 09:37 AM

http://www.artofvfx.com/mission-impossible-fallout...

In 2017, Huw Evans explained the work of DNEG on LIFE. He then worked on the new episode of MISSION: IMPOSSIBLE.

Allegorithmic’s AI-Powered Project Alchemist Loo

August 23, 2018, 04:14 PM

http://www.studiodaily.com/2018/08/allegorithmics-...

Allegorithmic, maker of the Substance toolset for physically based rendering (PBR) materials authoring, kicked off SIGGRAPH with the first demo of Project Alchemist, an ambitious (and surprisingly intuitive) new system for browsing a materials library, including sophisticated but easy-to-use tools for look development. The company hopes it will introduce non-CG artists to the world of PBR […] The post Allegorithmic’s AI-Powered Project Alchemist Looks Like Magic appeared first on Studi...

EUROPE RAIDERS: VFX Breakdown by Macrograph

August 23, 2018, 10:23 AM

http://www.artofvfx.com/europe-raiders-vfx-breakdo...

Korean studio Macrograph presents their work on EUROPE RAIDERS...

VFX Breakdown: Avengers: Infinity War

August 17, 2018, 04:05 PM

http://www.studiodaily.com/2018/08/vfx-breakdown-a...

Framestore released this breakdown of its VFX work on more than 250 shots for Avengers: Infinity War, including CG New York City environments, Thanos’s Q-Ship, and digital doubles for Iron Man and Spider-Man. The post VFX Breakdown: Avengers: Infinity War appeared first on Studio Daily.

A.I. Gigapixel: enlarge images using artificial in

August 17, 2018, 09:35 AM

https://www.provideocoalition.com/a-i-gigapixel-en...

Topaz Labs has a new tool and is not a plugin or even a new feature for its Topaz Studio. A.I. Gigapixel is a stand-alone image resizer that the company says is smarter and sharper than anything else available.

Shotgun Software Presents Pipeline Awards

August 16, 2018, 04:39 PM

http://www.cgw.com/Press-Center/Siggraph/2018/Shot...

VANCOUVER — At SIGGRAPH 2018, Autodesk’s Shotgun Software (https://shotgunsoftware.com) company announced the winners of its annual Pipeline Awards, which honor outstanding achievement in pipeline tool development. This year’s winners highlight some of the best pipeline innovation around the world, with teams from the UK, Australia, South Korea and the Netherlands all showing workflow ingenuity.

SIGGRAPH 2018 : le V-Ray Cloud lancé en beta, ren

August 13, 2018, 09:12 AM

http://www.3dvf.com/actualite-24015-siggraph-2018-...

L'éditeur Chaos Group lance la beta de V-Ray Cloud, son système de rendu conçu sur la plateforme Google Cloud.

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