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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX Futures The art and tech behind Nivellan

February 22, 2022, 08:49 AM

https://beforesandafters.com/2022/02/21/vfx-future...

When photos and footage of actor Kristofer Hivju wearing make-up effects appliances and a head-mounted camera in order to play Nivellan in season 2 of The Witcher were seen by fans, people were excited about the approach taken to bring this character to life.

The Matrix Resurrections Tyson Donnelly VFX S

February 22, 2022, 08:48 AM

https://www.artofvfx.com/the-matrix-resurrections-...

Tyson Donnelly started his career in visual effects over 10 years ago. Before joining One of Us in 2016, he worked at Fuel VFX and Animal Logic. He has worked on numerous films such as The Avengers, Iron Man 3, Star Wars: The Last Jedi and Aladdin.

Super Bowl: Providing VFX and Color for GM’s Austin Powers’ Spot

February 18, 2022, 09:02 AM

https://postperspective.com/super-bowl-providing-v...

Austin Powers is back, this time with a plan to save the world by going electric (then taking over the world) in General Motors Super Bowl LVI campaign, which brings the infamous Dr. Evil from the Austin Powers films “back for good.” To help bring back Mike Myers’ Bond-villiam-like character in this Tim Kirkby-directed commercial, Continue reading → February 17, 2022 The post Super Bowl: Providing VFX and Color for GM’s Austin Powers’ Spot appeared first on postPerspective.

Doug Trumbull interview: "2001" gets remade, and why HFR is still the future of cinema

February 18, 2022, 09:00 AM

https://www.redsharknews.com/doug-trumbull-intervi...

With the recent passing of Douglas Trumbull, here's another chance to read our interview with him, published last year.

OK this looks very cool but can you build it un

February 17, 2022, 08:35 AM

https://beforesandafters.com/2022/02/17/ok-this-lo...

In 2019, Volucap CEO Sven Bliedung von der Heide was at his volumetric video capture outfit, located in Germany’s Studio Babelsberg, when Matrix director Lana Wachowski paid him and his colleagues a visit.

How do you go about creating stories in VR?

February 16, 2022, 08:34 AM

https://www.redsharknews.com/how-do-you-go-about-c...

Immersive storytelling is a more profound shift than from BW to colour or 2D to 3D. There’s something fundamentally different about how the audience consumes this media arguably making it a new medium. So how do you go about creating stories in VR?

Moonfall VFX

February 16, 2022, 08:33 AM

https://www.animationmagazine.net/vfx/moonfall-rol...

During the mid-1960s and early 1970s, the Moon was the center of space exploration for NASA. Yet in the past couple of decades, Earth’s closest celestial neighbor has been ignored for a variety of reasons. However, the Moon makes a big comeback in German filmmaker Roland Emmerich’s (Independence Day) latest $140 million epic thriller.

Detecting the deepfakes

February 15, 2022, 08:37 AM

https://www.redsharknews.com/detecting-the-deepfak...

A new open standard holds out the hope of being able to verify what is real, even when it’s virtual.

Genesis: from a VFX pipeline to a real time engine workflow

February 11, 2022, 08:40 AM

https://www.provideocoalition.com/genesis-from-a-v...

Telling the story of 4.7 bn years of evolution condensed into 24 h reveal, Genesis is also a radical step for production, from a classic VFX pipeline to a real time engine workflow in the middle of the project. Visitors of the 2022 SXSW XR Experience, to be held in Austin Texas from March 13th [...]Read More... from Genesis: from a VFX pipeline to a real time engine workflow

How Moonfalls VFX used real physics to bring the

February 11, 2022, 08:39 AM

https://www.digitaltrends.com/movies/moonfall-visu...

It’s not every day you get to bring the Earth to the brink of destruction, but that’s exactly what director Roland Emmerich set out to do in his latest film, Moonfall.

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