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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Marmoset releases Toolbag 2.07 | CG Channel

June 5, 2015, 05:09 AM

http://www.cgchannel.com/2015/06/marmoset-ships-to...

Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer.

Craig Wilson - Animation Insider Interview

June 4, 2015, 09:27 AM

http://www.animationinsider.com/2015/06/craig-wils...

Craig Wilson, I’m predominantly a board artist for television animation these days.

Rotoscopers Roundtable: What's Your Favorite Anima

June 4, 2015, 09:27 AM

http://www.rotoscopers.com/2015/06/04/rotoscopers-...

Welcome to the Rotoscopers Roundtable, a new feature where, each week, the Rotoscopers crew takes one question and gives their answers to it. If you have a question you’d like us to answer, ask in the comments below!

CASINO SAGA

June 3, 2015, 09:03 PM

http://3dyee.com/casino-saga/

Pirate, nature and roulette. Oddly enough, but you can see it here. How is it all done, interesting and nice. There are also explosions and fights, but everything is so well done. Watch it.

SINTEL SHORT FILM

June 3, 2015, 08:57 PM

http://3dyee.com/sintel-short-film/

A short movie of what you see is one of the best short films so far. Many awards around the world is proof of this claim and it is real joy to see the film. Sintel short film is directed by Colin Levy and produced by Ton Roosendaal.

Why Audiences Loved Pixar’s First Film 'Toy Stor

June 3, 2015, 02:06 PM

http://www.cartoonbrew.com/books/toy-story-review-...

One of the many praiseworthy things about the BFI’s Film Classics series is that it has not shafted animation. This line of slim books has previously covered Snow White and the Seven Dwarfs, Akira, and Spirited Away. Now, thanks to author Tom Kemper, its coverage of the animation canon has expanded to include Toy Story.

Pixar Import

June 3, 2015, 04:07 AM

http://animationguildblog.blogspot.ca/2015/06/pixa...

Pixar's former head of publicity becomes DWA's current head of publicity.

AEInfoGraphics, Create Animated Infographic Charts

June 2, 2015, 09:24 AM

http://lesterbanks.com/2015/06/aeinfographics-crea...

AEInfoGraphics automatically animates charts and graphs in Ae, based off of 5 chart types.

Modeling a Eyes in Maya 2016

June 1, 2015, 09:23 AM

http://www.cgmeetup.net/home/modeling-a-eyes-in-ma...

Make great eyes quickly and easily, following this Maya 2016 modeling and texturing tutorial! The basic eye can be created entirely in Maya using simple spheres and ramp shaders. The tutorial also covers a dead-simple texture creation technique, that will quickly add higher-resolution detail.

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