It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
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https://www.provideocoalition.com/real-time-animat...
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https://lesterbanks.com/2021/09/2-easy-ways-to-get...
Lee Griggs shows how to get an X-Ray or Hologram effect in Arnold with some degree of control. We’ve all seen the classic hologram of light effect, which is quite similar to an exposed X-Ray
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https://lesterbanks.com/2021/09/how-to-create-ligh...
Bad Normals shows how you can build a lighting effect with Nodes in Blender. This new tutorial from Bad Normals shows how to make a nice-looking lighting bolt asset entirely created from Geometry Nodes. The tutorial shows
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https://www.provideocoalition.com/mold3d-studio-an...
In a bid to inspire and educate artists, Edward Quintero, and Mold3D Studio created Slay, a sample project that explores animation and virtual art department techniques aimed at film and TV content, September started with Epic Games releasing a video that shows what several indie creators have been able to create with the Unreal Engine [...]Read More...
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https://blog.motionisland.com/after-effects-trim-p...
The trim path is a feature in After Effects that I used the most to create animated stroke, hand drawn animated text, animated loading bar and a lot more... The After Effects trim path allow you to customize and animate a vector path. In this tutorial I will demonstrate how to create a trim [...] The post Discover and master the After Effects Trim Paths appeared first on MotionIsland Blog.
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https://www.rocketstock.com/blog/best-3d-models-as...
There are a lot of 3D marketplaces out there, but they aren’t all created equally. With the always rapidly evolving technology, 3D artists constantly need higher poly count objects and high-resolution assets. You also want to find 3D assets that are optimized for best performance in either massive LED volumes or on mobile devices. For video games, VFX, motion design, 3D art, NFTs, AR/VR, you just want the tools to make things look good as fast as you can.
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https://lesterbanks.com/2021/08/how-to-render-bifr...
Lee Griggs shows how to render Bifrost strand patterns with Arnold Toon. Check out this class from Autodesk’s Vision Series at SIGGRAPH 2021, where Arnold Rendering Specialist Lee Griggs shows how you can use Arnold Toon shader
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https://www.premiumbeat.com/blog/best-3d-models-fo...
Need 3D models for your creative projects? Look no further. TurboSquid has over 1 million high-quality 3D models for any project type. Here is how to get …
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https://lesterbanks.com/2021/08/new-cgelementary-t...
CGElementary teases a new tool to help bake light and reflections for real-time viewports in Maya. Viewport 2 was a great start to a modern and real-time viewport in Maya that never really seemed to
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https://lesterbanks.com/2021/08/how-to-work-with-d...
Hollowpixel shows how to create and work with dynamic parenting in Blender animation. In animation, it’s sometimes necessary to have an object have multiple parents. It’s a critical working principle to having temporarily stationary objects
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Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
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