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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Virtual World And IoT Collide in Mixed Reality

July 11, 2017, 12:20 PM

http://www.videoguys.com/blog/virtual-world-iot-co...

Technology is moving faster and faster impacting more and more in everyone’s daily life.  These advancements can affect how entertainment is created and distributed as well as in business settings.  With the advancements of virtual reality and augmented reality in video games and media, little is being discussed on how this could affect the business Read More The post The Virtual World And IoT Collide in Mixed Reality appeared first on Videoguys Blog.

Lucasfilm & ILM Launch Open Source MaterialX Libra

July 11, 2017, 12:19 PM

http://www.animationmagazine.net/vfx/lucasfilm-ilm...

Lucasfilm and Industrial Light & Magic announced the inaugural open source release of MaterialX Library, a CG tool developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look development content between applications and renderers. Tatooine. The MaterialX team will host a “Birds of a Feather” meeting at SIGGRAPH in Los Angeles on Monday, July 31 (9:30-11:00am, room 511BC).

ILM Material X

July 11, 2017, 12:19 PM

https://www.fxguide.com/quicktakes/ilm-material-x/

Lucasfilm and Industrial Light & Magic (ILM) are releasing the first iteration of MaterialX as an Open Source Library. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers.

VFX Breakdown – “Domestos” by Outpost VFX

July 10, 2017, 09:19 AM

http://theangryvideoguy.com/index.php/2017/07/10/v...

This commercial for MullenLowe London’s client Unliever involved 2D, 3D, and Outpost VFX's proprietary techniques for rendering crowds. It was the first implementation of Redshift and Golaem Crowd cross functionality in a production which Outpost VFX helped pioneer.

#vfx#vfx breakdown#outpost vfx#crowd simulation
Virtual NDR studio in Kiel — More Flexible Desig

July 3, 2017, 05:30 PM

http://www.avidblogs.com/virtual-ndr-studio-in-kie...

The article Virtual NDR studio in Kiel — More Flexible Design with Avid by MEDIEN BULLETIN appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

VIEW Conference Adds Joe Letteri & VFX Stars to Sp

July 1, 2017, 05:16 AM

http://www.animationmagazine.net/events/view-confe...

Italy’s VIEW Conference on VFX, computer graphics, digital media, games and VR has further padded its speakers lineup for the 18th annual edition, taking place October 23-27 in Turin. Among those joining the previously announced guests are a quarter of Oscar-winning VFX luminaries.

COLONY - Season 2: VFX Breakdown by El Ranchito

June 30, 2017, 09:36 AM

http://www.artofvfx.com/colony-season-2-vfx-breakd...

Spanish studio El Ranchito presents their VFX work on the Season 2 of COLONY...

Friday Tut Time - Houdini Circle Packing Tutorial

June 30, 2017, 09:20 AM

http://theangryvideoguy.com/index.php/2017/06/30/f...

This Entagma tutorial will demonstrate and walk through how to densely pack a Torus with objects. With Houdini a simulation based approach is used to achieve a dense packing of particles with varying radius. As with all of Entagma’s tutorials, it is very in depth but easy to follow.

#tutorials#houdini#circle packing#entagma#procedural animation#torus packing
Colony VFX Breakdown

June 30, 2017, 05:20 AM

http://www.cgmeetup.net/home/colony-vfx-breakdown/

El Ranchito Imagen Digital presents Colony Vfx Breakdown.

Leavey VFX Breakdown

June 30, 2017, 05:20 AM

http://www.cgmeetup.net/home/leavey-vfx-breakdown/

El Ranchito Imagen Digital presents Leavey Vfx Breakdown.

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