Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

“Workplace of the Future” VR Experience for Ko

May 17, 2017, 07:04 PM

http://www.mettle.com/workplace-of-the-future-vr-e...

Linienflug Design produced a VR Experience for their customer Konica Minolta. The creative mandate was to show office life in the future, as realised with Minolta technologies and expertise. The resulting VR Experience, “Workplace of the Future”, was the highlight of the Konica Minolta exhibit at CeBit Hanover.

Peek of SIGGRAPH 2017’s Technical Papers & Links

May 17, 2017, 12:41 PM

http://theangryvideoguy.com/index.php/2017/05/17/g...

You wanna nerd out? Check out this trailer for the technical papers that will be presented. I’ve also compiled a list of the papers with links where currently available if you’d like to pursue them further.

#technology#siggraph#cg research#research
Graphic Design for VR: Introducing the Future in F

May 16, 2017, 09:31 AM

http://www.studiodaily.com/2017/05/introducing-fut...

Virtual reality studio Within is known for innovative collaborations with artists on a wide range of creative projects. But the new five-part virtual reality series, The Possible, is remarkable for the way it allows viewers to explore technology in a thoroughly immersive way. “Hello, Robot,” the series premiere, was created in partnership with Within’s sister company Here […] The post Graphic Design for VR: Introducing the Future in Five Episodes appeared first on Studio Daily.

Method completes 500 VFX shots for Guardians 2

May 12, 2017, 01:53 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Deluxe’s Method Studios (www.methodstudios.com) served as a primary VFX vendor for Marvel’s new Guardians of the Galaxy Vol. 2 film, having completed work on more than 500 shots, including the final closeup on Rocket. Set to the backdrop of Awesome Mixtape #2, the film continues the adventures of Peter Quill, Gamora, Drax, Groot and Rocket as they unravel the mystery of Peter’s true parentage. 

BAFTA Virtual Reality Advisory Group Unveils Summe

May 12, 2017, 01:52 PM

http://www.hollywoodreporter.com/behind-screen/baf...

BAFTA’s virtual reality advisory group has unveiled its inaugural VR Summer Showcase, which includes projects from Jon Favreau and Doug Liman.

VR Workflows: B&H hosts panel during NAB

May 11, 2017, 12:19 PM

http://postperspective.com/vr-workflows-bh-hosts-p...

At this year’s NAB Show in Las Vegas, The Studio B&H hosted a series of panels at their booth. One of those panels addressed workflows for virtual reality, including shooting, posting, best practices, hiccups and trends. The panel, moderated by postPerspective editor-in-chief Randi Altman, was made up of SuperSphere’s Lucas Wilson, Continue reading → May 11, 2017 The post VR Workflows: B&H hosts panel during NAB appeared first on Randi Altman's postPerspective.

RTS Futures – VFX & Animation: Meet the Experts

May 10, 2017, 12:58 PM

http://www.animationinsider.com/2017/05/rts-future...

Dive into the world of VFX and animation as we take you into the minds of our experienced panelists, including Alex Donne-Johnson, Creative Director at motion design studio Dazzle Ship, responsible for creating video for branding, broadcast, online and installations and Pete Allinson, Head of Design at multi-award winning broadcaster UKTV, the home of TV channels such as Dave and GOLD.

Nvidia VRWorks puts the 'reality' in VR for appl

May 10, 2017, 05:02 AM

http://www.postmagazine.com/Post-Blog/2017/May/Nvi...

From engineering and design to manufacturing, operations and sales, virtual reality in the enterprise is reshaping business as we know it. On the leading edge of this change is the Nvidia VRWorks software development kit. It's a suite of application programming interfaces, libraries and engines that makes it easy for developers to create amazing VR experiences. To help companies integrate VR across their businesses, professional application developers like Autodesk®, ESI Group an...

What’s Next for VR? More Throughput, Less Latenc

May 10, 2017, 05:01 AM

http://feedproxy.google.com/~r/nvidiablog/~3/p6LFL...

Virtual reality is going to get a lot more real. With a vision of VR serving as the future of computer interfaces, NVIDIA has set its sights on refining the rendering process — to increase throughput, reduce latency and create a more mind-blowing visual experience for users. That effort was the subject of a presentation Tuesday […] The post What’s Next for VR? More Throughput, Less Latency … and a Killer App appeared first on The Official NVIDIA Blog.

Mettle Collaborates with Facebook to Introduce 360

May 5, 2017, 07:12 AM

http://www.mettle.com/no-film-school-nab-2017-mett...

In collaboration with Facebook, Mettle is working on depth based tools, including depth of field effects and depth masking for 360°/VR. In basic terms, this means you can do a virtual dolly effect, a rack focus, move left and right, and Mettle’s software makes this as easy as possible. The first of their tools to come out will probably be the depth of field. Release date unknown, but all of their tools and plug-ins are designed to work within Premiere Pro and After Effects.

1 65 66 67 68 69 166

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.