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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Exclusive Peek at Animating 'Madea'

January 20, 2015, 08:23 PM

http://www.animationmagazine.net/home-entertainmen...

Having conquered the big screen, filmmaker Tyler Perry and his most famous creation, Madea, have come to animation.

Making of 'Lego Movie': 7 Years, a Trip to Denmark

January 20, 2015, 01:42 PM

http://www.hollywoodreporter.com/news/making-lego-...

When Dan Lin visited Lego's headquarters in Denmark in 2008 to pitch his idea for a movie based on the colorful plastic bricks, the producer was given the grand tour. He was shown the Lego archives, where samples of every Lego toy produced over the past 57 years (all 4,720 of them) are preserved for posterity. He visited a factory where some 19 billion blocks are manufactured each year. He even got a peek into Lego's top-secret design lab, secured behind a reinforced steel door and guarded by 24...

Short Stuff: Animation/Live Action Oscar Noms.

January 20, 2015, 10:55 AM

http://www.thecredits.org/2015/01/short-stuff-anim...

One of the delicious joys of Oscar season — beyond dissecting the nominations and speculating on who will win, of course — is the opportunity to catch up on the short form nominees all in one sitting. This year marks the tenth anniversary that the shorts in each category — animation, live action, and documentary — will each be grouped together and have their own theatrical release courtesy of ShortsHD.

Exploring The Sameness of The Boxtrolls and ParaNo

January 20, 2015, 10:55 AM

http://filmschoolrejects.com/features/anything-box...

Stop-motion wunderstudio Laika‘s latest film, The Boxtrolls, hits the DVD/Blu-Ray market today. You should see The Boxtrolls (if you haven’t already, that is). It’s sweet, it’s extremely strange and its tremendous stop-motion visuals are more than worth whatever viewing fees might be required up front. But if there’s been one complaint I found in this tale of boy, girl, cheese and an army of cardboard-clad trolls, it’d be this: the film suffers from story issues. Well, story “issue...

Copyright For Animators - New Licensing System

January 20, 2015, 05:59 AM

http://www.skwigly.co.uk/copyright-animators-orpha...

As many animators are all too aware, before they can use another’s copyright work in their animation, they must first obtain the permission of the relevant rights holder. Failure to do so is potentially a breach of copyright law.

Webinar Video: The Future of Animation

January 19, 2015, 06:02 AM

http://blogs.adobe.com/flashpro/2015/01/18/webinar...

Hi Guys, Thanks for the overwhelming presence at this first webinar.  We had a full house way before the session started.  My sincere apologies for those who were not able to join as the room was full.  We will arrange for larger rooms in the future.  Yes, we are going to have these webinars on a regular basis.   Below, please find the raw video from the webinar. Thanks, Ajay Shukla, Sr. Product Manager, Flash CC

4 Ways to Speed Up Your Animation Working Time

January 19, 2015, 06:00 AM

http://www.skwigly.co.uk/4-ways-speed-animation-wo...

One of the most important things ever in any project is the ability to save time. Perfectionists need to save time, so they can improve their work. Directors need to have the project ahead of time to review the work again and again and handle any changes before the deadline. Big studios need to be ahead of schedule.

8 Animated Features in the Oscar Race You Might Ha

January 19, 2015, 06:00 AM

http://blogs.indiewire.com/sydneylevine/8-animated...

2015 will see two new Pixar animated features come to theaters and win over audiences worldwide. But while this year looks like it’s going to be a profitable one for the studio behind films that have become pillars of computer animation, 2014 was a quiet year for them. As a result, other studios like WB and “The LEGO Movie” or Dreamworks and the second installment in the “How to Train Your Dragon” series had much less competition during most of the year.

Laura Murray - Animation Insider

January 18, 2015, 10:26 AM

http://www.animationinsider.com/2015/01/laura-murr...

My name is Laura Murray and I am currently looking for work. What are some of the crazier jobs you had before getting into animation?I havent had much jobs in the past, most of my time would of been in college, I finished college in May 2012.

Oscar Roundtable with 2014's Animation Directors

January 17, 2015, 11:24 AM

http://www.rotoscopers.com/2015/01/16/watch-this-a...

As unpredictable and contentious as the awards season has been so far, one thing remains true: 2014 has turned out an amazing and diverse set of films. And even

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