Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Memories of Softimage

July 28, 2014, 12:12 PM

http://www.artguglielmo.com/blog/2014/3/9/memories...

With the recent announcement of the EOL for Softimage XSI, it brought back memories from many years ago, when I was initially learning 3d Animation. Back in the late 90's, while I was working in advertising, producing TVCs, I was getting extremely interested in learning how to create the magic of CGI I had seen in Jurassic Park several years earlier. After convincing our production company we needed to get on the bandwagon, we eventually came back to the office with a beautiful Xmas present...

Animation Tools

July 28, 2014, 04:44 AM

http://animationguildblog.blogspot.ca/2014/07/anim...

... How To Train Your Dragon 2 marks the first feature created using DreamWorks Animation’s new Apollo animation platform, developed and implemented over the course of the past five years. ...

Seamless Design: A Q&A with ‘Skills’ Designer

July 22, 2014, 05:12 PM

http://www.premiumbeat.com/blog/creating-seamless-...

Seamless design is captivating and interesting to audiences, but it's admittedly more difficult to create than designs with hard cuts. In the following article we will take a look at a great example of seamless design and ask the artist Marc Urtasun a few questions about how he approaches his projects.

Are the new 3ds Max features great or gimmicky?

July 21, 2014, 04:23 AM

http://www.creativebloq.com/3d/are-new-3ds-max-fea...

Digital artist Paul Hatton takes the latest release of Autodesk's 3D software for a test drive.

Cinema 4D: Working With Texture Tags

July 19, 2014, 09:00 AM

http://motionworks.net/working-with-texture-tags/

Learn techniques and workarounds for toggling Cinema 4D texture tags on and off.

Side Effects unveils Houdini Engine for 3ds Max, U

July 17, 2014, 12:31 PM

http://www.cgchannel.com/2014/07/side-effects-unve...

Former Digital Domain pipeline TD Hideki Suzuki’s newly announced Houdini Engine plugin for 3ds Max. The tool is due for release later this year, alongside Side Effects’ own plugin for Unreal Engine.

Of Wages and Wage Surveys

July 17, 2014, 03:41 AM

http://animationguildblog.blogspot.ca/2014/07/of-w...

The last few days via e-mail and face-to-face studio visits I've been asked...

Autodesk 3DRV Continues Its Journey

July 16, 2014, 09:09 AM

http://feedproxy.google.com/~r/ItsAliveInTheLab/~3...

As I mentioned in a previous blog post, they say you can bring Mohammed to the mountain or you can bring the mountain to Mohammed. We have a team that is showcasing the design process on the road. Autodesk is... (...)

19 things not to say to a graphic designer

July 10, 2014, 09:54 AM

http://www.creativebloq.com/career/19-things-not-s...

As a graphic designer – whether you work for a design agency or you're on your own as a freelancer – you're bound to come into contact with some pretty frustrating clients. Whilst there's no easy way to escape clients from hell, you can use their ridiculous requests for your own inspiration.

1 66 67 68 69 70 84

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.