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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Chapter 2.1: How to import 360 clips into Premiere

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-1-how-to-import-36...

Chapter 2.1: Let the hands on learning begin! Learn how to import 360 clips into Premiere Pro with media browser.

Chapter 2.2: Viewing and Modifying 360 Metadata

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-2-viewing-and-modi...

Upon import Premiere Pro uses metadata to identify 360 clips. Learn how to access this metadata and change it directly in the project panel.

Chapter 2.3: Adding, viewing and editing 360 clips

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-3-adding-viewing-a...

In this tutorial, were going to add multiple clips to the Source Monitor add a button to allow us to view our 360 footage on a sphere and make some edit decisions on our clips.

Chapter 2.4: Creating a 360/VR Sequence

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-4-creating-a-360vr...

In this movie, we’re going to start and assemble a 360/VR sequence with our equirectangular clips selects.

Chapter 2.5: View clips through a 360/VR headset

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-5-view-clips-throu...

In this video, we’ll take a look at a free download from Mettle. SkyBox VR Player will allow you to work in Premiere while wearing a VR headset and even watching your client review the cut maximizing your workflow potential.

Vital Mechanics Realistic Skin Simulation for VFX

May 4, 2017, 01:51 PM

http://theangryvideoguy.com/index.php/2017/05/04/v...

3D Character animation has evolved over the years from simple mesh deformation, blend shapes, to complete skeletal and musculature rigging.Vital Mechanics has been developing algorithms to automatically simulate the sliding of skin over the structure.

#vfx#3d animation#skeletal animation#skin simulation#vital mechanics
“Time After Time” VR Experience VFX Breakdown

May 2, 2017, 09:02 AM

http://theangryvideoguy.com/index.php/2017/05/02/t...

Pebble Studios uploaded a feature of their work done to promote the series Time After Time which chronicles a young H.G. Wells and his time machine. Pebble was tasked with creating a VR 360 experience as part of the marketing campaign.

#vr#360 video#vfx breakdown
Art and Empathy — the Virtual Reality of Social

May 1, 2017, 09:36 AM

http://blogs.adobe.com/creativecloud/art-and-empat...

Virtual reality (VR) technology is most often associated with gaming, but there is a growing movement to leverage the technology for social impact as well. VR is proving to have a unique ability to impact behavioral change — an impact shown through an increasingly substantial body of academic research and real-world case studies — justifying that every organization, from nonprofits to big businesses, consider integrating VR in their content strategies to communicate in innovative ways. ...

DUELIST: VFX Breakdown by Main Road Post

April 27, 2017, 07:15 AM

http://www.artofvfx.com/duelist-vfx-breakdown-main...

Really nice work by Main Road Post on this period movie, DUELIST...

Now Showing – Cinefex 152

April 26, 2017, 06:35 PM

http://cinefex.com/blog/now-showing-cinefex-152/

Filmmakers Merian C. Cooper and Ernest Schoedsack had a motto about the kind of story they liked to tell: “Make it distant, difficult and dangerous.”

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