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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Update On Educational Videos

July 9, 2014, 12:10 PM

http://neilblevins.blogspot.ca/2014/07/update-on-e...

Hey there, so first off, thanks for all the support buying my educational videos. I asked for feedback and got plenty of it. So here's the plan for the future.

Animation Paper - Indiegoogo Campaign

July 6, 2014, 09:25 AM

http://floobynooby.blogspot.ca/2014/07/animation-p...

Flooby Nooby: Animation Paper - Indiegoogo Campaign

Next Competition

July 4, 2014, 09:32 AM

http://www.splinebomb.com/next-competition/

SplineBomb.com is delighted to announce the next competitions but with a slight twist. This time it will be based off your body mechanics and the action performance similar to what you would see in a VFX, Trailer, Game or Cinematic where this time around, there will be no audio!

Review: Zaxwerks ProAnimator 7

July 3, 2014, 05:41 PM

http://www.toolfarm.com/blog/entry/review_zaxwerks...

Mark Bremmer of MicroFilmmaker Magazine reviews Zaxwerks ProAnimator 7. Zaxwerks products are on sale this week and purchases of ProAnimator come with a free upgrade to ProAnimator v8, due in July 2014!

Disney Fairies Flit to DMA

July 2, 2014, 04:39 AM

http://www.animationmagazine.net/top-stories/disne...

The plucky fairies of Pixie Hollow will make their big debut on the studio’s digital movie service Disney Movies Anywhere this month with an all-new Pixie Preview Pixie Hollow Bake Off. The latest adventure features celebrity chef Giada De Laurentiis...

Quick Chat: Northern Lights’ Chris Hengeveld

July 1, 2014, 06:22 PM

http://postperspective.com/quick-chat-northern-lig...

By Randi Altman Last fall I had the pleasure of moderating a panel on color grading during the CCW Show in New York City. The panel was made up of dedicated colorists. One of them, Chris Hengeveld, is more than just a colorist: he also provides compositing and visual effects via a variety of Autodesk […]The post Quick Chat: Northern Lights’ Chris Hengeveld appeared first on postPerspective - Randi Altman's postPerspective.

From Zbrush to Maya to Texture

July 1, 2014, 10:31 AM

http://lesterbanks.com/2014/07/zbrush-maya-texture...

learn the basics for exporting a model from Zbrush to Maya and creating a plan for Uv's and textures in Autodesk Maya

3D "joystick" for animation artists takes shape

June 29, 2014, 05:39 AM

http://www.gizmag.com/modular-3d-joystick-input-de...

Until recently, computer software animation developers had to manipulate characters by using their computer mouse to drag virtual limbs into poses one tedious, time-consuming key frame at a time. Now researchers at the Interactive Geometry Lab (IGL) at ETH Zurich have developed a whole new way of creating movement in virtual characters using 3D model "joysticks" that directly create shape and movement inputs.

How to Render a Wireframe in Blender

June 26, 2014, 05:24 AM

https://www.youtube.com/watch?v=kAaToapgBxQ

Quick tip tutorial showing you how to use the new Wireframe modifier in Blender 2.7.

SHAPES 2 Blend Shape Editor For Maya Will Add Supp

June 25, 2014, 01:27 AM

http://lesterbanks.com/2014/06/shapes-maya-weight-...

SHAPES 2 blender shape editor for Maya will add the new shapes brush as well as being able to use blend shape weight maps

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