It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 26, 2014, 02:54 PM
http://www.ropeofsilicon.com/watch-oscar-animation...
We have already had the writers, the studio executives, and the actresses Oscar roundtables from The Hollywood Reporter. Today, I bring you a discussion about films that have not gotten much of say in the previous ones: animated films. I thought this was a pretty down year for animated films. Even the very popular and well regarded ones like The Lego Movie did nothing for me. That does not mean the creators talking is not interesting, and this roundtable features directors and producers of some ...
November 26, 2014, 02:54 PM
http://www.cartoonbrew.com/animators/animators-and...
Though the work that animators create is often exhilarating, the actual process of animating, which involves sitting at a desk for hours at a stretch, is not particularly interesting to the general public. In the past, when studio publicity departments were tasked with creating promotional stills of animators, they often posed animators making an expression in front of their mirror while drawing a character with a similar expression.
November 25, 2014, 03:56 PM
http://animationguildblog.blogspot.ca/2014/11/our-...
And (sometimes) not in a good way. From yesterday's Deadline:
November 24, 2014, 03:30 PM
http://www.rotoscopers.com/2014/11/24/tech-wage-fi...
Silicon Valley news headlines are full of a wage-fixing and anti-poaching agreement that was used by big names such as Google, Apple, and a few more. According to Bloomberg news in “Evidence of Alleged Apple-Google No-Poaching Deal Triggers More Lawsuits,” all of these companies agreed to not “steal” employees from each other and there was even a no-call list to prevent solicitation.
November 24, 2014, 08:37 AM
http://www.skwigly.co.uk/curious-dot/?utm_source=f...
Today sees the release of Curious Dot No. 1: Thought Experiments, an independent zine curated by animation artists Tony Johnson and Adam Wells.
November 23, 2014, 11:39 AM
http://www.animationinsider.com/2014/11/bryan-ball...
Associate Professor of Digital Media Arts, Freelance Illustrator, and Collector of Absurd Non-Perishable Food Items.
November 23, 2014, 11:39 AM
http://www.cartoonbrew.com/animators/happy-birthda...
He was born in Minneapolis, Minnesota on November 22, 1940. Perhaps better known as a director and writer of live-action films, he is also the creator of a quirky body of cut-out animation work.
November 22, 2014, 04:59 PM
http://www.animationinsider.com/2014/11/paolo-libu...
There’s “Armor Quest” a graphic novel from Rising Star Studios. Concept art for “Earth-Steel-Stone”. As for story boards, well there are those that I made for video game cinematics for Raptura Games.
November 22, 2014, 09:27 AM
http://animatorsresource.blogspot.ca/2014/11/block...
Check out the post from Temple of Seven Golden Camels about how characters are blocked out during a dialogue scene. He uses the example from an old move called "Paths of Glory." He also points out some key characteristics throughout the scene that help break it down into points that every animator can think about as they may begin a shot.
November 21, 2014, 04:48 PM
http://spungella.blogspot.ca/2014/11/online-vs-tra...
Online vs. Traditional Schools - by Animschool
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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