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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

James Bowman - Animation Insider Interview

November 4, 2014, 10:38 AM

http://www.animationinsider.com/2014/11/james-bowm...

What are some of the crazier jobs you had before getting into animation? - I had a number of jobs before getting into 3D Animation. After undergrad I worked at a video store, then became a substitute teacher, worked as a sports and youth sports director at a YMCA, and finally before heading on to pursue my career in animation I was a photo retoucher at a camera store.

Villain Vignettes #31: Rasputin

November 3, 2014, 01:24 PM

http://www.rotoscopers.com/2014/10/31/villain-vign...

Happy Halloween, everyone! For the last month, we’ve been profiling a different Animated Villain every single day. Today is the last day and we hope you’ve enjoyed reading our Villain Vignettes as much as we’ve enjoyed writing them. To culminate our villainous month, we offer you an article about one of the truly great Disney Villains of all time: Rasputin.

Pixar to head recruitment day at unique indie even

November 3, 2014, 05:43 AM

http://www.creativebloq.com/animation/pixar-head-r...

The digital arts festival Trojan Horse was a Unicorn (THU) has announced Pixar will be heading a 20 company-strong recruitment day in September 2015, days after early bird tickets sold out.

Maya: What's Changed since 2012?

October 31, 2014, 03:58 AM

http://www.3dvf.com/actualite-11121-maya-quelles-e...

Autodesk has in the video evolution implemented in Maya 3D modeling since 2012.

WTools3D announces LWCAD 5

October 29, 2014, 09:38 AM

http://www.cgchannel.com/2014/10/wtools3d-announce...

LWCAD 5’s new NURBS modelling functionality, shown in a video released earlier this year. WTools3D has just posted a features list for the upcoming release, alongside a new video showing the new Smart Edit toolset.

How to draw a tattooed arm in 3 simple steps

October 28, 2014, 09:54 AM

http://www.creativebloq.com/digital-art/how-draw-h...

We asked Toni Foti – the American illustrator who works on Star Wars and The Lord of the Rings lines for D&D and Fantasy Flight Games – how to paint a hairy, tattooed arm. Here's what he had to say...

Disneyland Launch

October 28, 2014, 04:39 AM

http://animationguildblog.blogspot.ca/2014/10/disn...

When I'm looking for something pithy, I rely on President Emeritus Sito.

2 Ways to Make Hand Poses STAND OUT

October 27, 2014, 04:42 AM

http://www.animatorisland.com/2-ways-to-make-hand-...

Today we have two little tweaks for you that are guaranteed to make your hand poses more interesting to look at. Find out how to break symmetry by grouping the fingers and spice up the shapes by mixing angles in these illustrated examples.

Slowdown in China

October 25, 2014, 03:51 AM

http://animationguildblog.blogspot.ca/2014/10/slow...

You wouldn't know it from stateside animation production, but in some other countries the cartoon biz is not as robust.

A Plethora of Super Heroes

October 24, 2014, 05:09 PM

http://animationguildblog.blogspot.ca/2014/10/mult...

We've hit on this before, but it becomes clearer and clearer that Time-Warner is not going to let Diz Co. have the lion's share of spandex franchises without a fight.

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