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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

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https://www.studio360vr.com/nfl-to-produce-a-vr-vi...

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https://www.studio360vr.com/samsungs-vr-eduthon-ma...

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Creating a Realistic Ocean in Cinema 4D

November 22, 2016, 06:58 AM

http://www.cgmeetup.net/home/creating-a-realistic-...

In this tutorial, I’ll show you how to create a realistic ocean render inside of cinema 4d.

How ILM Made Those Bending Buildings in Doctor Str

November 20, 2016, 02:01 PM

http://www.cartoonbrew.com/vfx/ilm-made-insane-ben...

One of the most enchanting scenes in Marvel’s newest superhero film, Doctor Strange, is a chase sequence that plays out amongst a mass of twisting and bending buildings in New York City. A team of designers, previs and visual effects artists looked to M.C. Escher-like imagery and an array of fractal and Mandelbrot patterns for inspiration to help create the chase.