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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

PEUGEOT 208 "STORM": VFX Breakdown

July 5, 2016, 03:54 AM

http://www.artofvfx.com/peugeot-208-storm-vfx-brea...

Digital District presents their nice work in this VFX Breakdown for the PEUGEOT 208 “STORM” commercial...

Populate Parameters in Cinema 4D

July 4, 2016, 02:27 PM

http://helloluxx.com/new-product/populate-for-cine...

In case you haven’t heard about it yet, Populate is the upcoming plugin for Cinema 4D from Curious Animal that builds on the awesome Mograph toolset to let you control many more parameters within your clones. Populate lets you set object and tag parameters for each clone randomly, or with full control using the Variance Effector.

After Effects CC 2015.3 in depth: Enhanced Playbac

July 1, 2016, 03:39 PM

http://blogs.adobe.com/creativecloud/after-effects...

Earlier this summer, we released After Effects CC 2015.3 (13.8), which features a variety of performance and workflow enhancements. In this article, we’re sharing more detail about how the new enhanced playback and performance improvements work. Please, if you want to ask questions about these new and changed features, come on over to the After Effects user-to-user forum. That’s the best place for questions. Questions left in comments on a blog post are much harder to work with; the...

Phil Tippett Brings Hand-Made Vitality to AR Holo-

June 28, 2016, 04:12 AM

http://www.cartoonbrew.com/games/stop-motion-maste...

Few names resonate as loudly as Phil Tippett in the effects and animation industry. The visual effects supervisor is probably best known for helping to create several of the most iconic sequences in some of the most iconic movies of all time.

NVIDIA Virtualizes ArcGIS for Any User, on Any Dev

June 24, 2016, 08:53 PM

http://feedproxy.google.com/~r/nvidiablog/~3/cMK2e...

Subpar performance and a poor user experience can plague any geographic information systems (GIS) project accessed from the cloud. But with NVIDIA GRID and ArcGIS Pro, no map is too complex or dataset too large to be delivered remotely as a rich visualization. To get the most out of ArcGIS Pro, a leading application for […] The post NVIDIA Virtualizes ArcGIS for Any User, on Any Device appeared first on The Official NVIDIA Blog.

Free Function Friday getLayFXMatchNames

June 24, 2016, 08:23 PM

http://www.provideocoalition.com/free-function-fri...

Ep. 39 getLayFXMatchNames Free Function Friday Free Function Friday getLayFXMatchNames Welcome to Free Function Friday episode 39 getLayFXMatchNames. This week we go over getting match names of plugin effects with a simple function that takes a layer object as the argument and loops through it’s Effects property group getting their match names. This function is The post Free Function Friday getLayFXMatchNames appeared first on ProVideo Coalition.

BodyPaint 3D Pushes on to a New Future

June 24, 2016, 08:21 PM

http://lesterbanks.com/2016/06/bodypaint-3d-pushes...

Mason announces some advancements towards BodyPaint 3D, with performance improvements in the works... BodyPaint 3D: A New Hope. The Post BodyPaint 3D Pushes on to a New Future originally appeared and published on...

Assimilate Releases Scratch VR Suite 8.5

June 24, 2016, 05:53 AM

http://www.digimediapros.com/assimilate-releases-s...

Assimilate has released version 8.5 of their Scratch VR Suite, the professional, realtime VR toolset, Scratch VR Suite 8.5. Read on to find out more.

mMorph CUT from Motion VFX for FCPX ($59)

October 21, 2015, 04:41 PM

http://www.hdwarrior.co.uk/2015/10/21/mmorph-cut-f...

I am so impressed I needed to blog about mMorph CUT from Motion VFX but don’t just take my word for it, watch the video…

Ghosts, holograms, and the quest for immersion

October 21, 2015, 04:58 AM

http://www.provideocoalition.com/ghosts-holograms-...

Not all videos are destined to be broadcast on TV, or even viewed on a computer screen.  While building projections have continued to get bigger, brighter and bolder there are many other options for capturing the interest of the general public.  Here are three case studies of video productions  where the clients have gone beyond simply producing big videos, and have used other techniques to create an immersive experience for the viewer.

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